Yes, for example the knobs have values 0, 50 and 50 that change. You need to store these as another variable and then on reset you set each knob back to those values. You can keep using the current 'Value' variable when the slider changes.
Are people really too lazy to manually change a 1.0 to a 1.1 now?
Well we can't see your game but you would lock out further choices. So you can only pick when a variable is 1. When you pick something you subtract 1 from the variable so it is 0. Or you just move onto a new question when they pick one answer so they don't have time to press anything else?
The initial value code uses some variables but then these variables change. You need to create some instance variables that don't change to be used as default values. Then you can set the objects back to these original values. Your disabled code doesn't work because those values have changed. If instead it was self.defaultAdjustHSL_Value then it would work and you update another variable self.curAdjustHSL when the sliders move.
In general you update the version when there is a new 'release'. Some minor bug fixes you increment by .X so 1.1 and major features you could think about updating the version number so 2.0.
Oh wow, nice job! My fave genre as well. I will buy it now on Steam, good luck with it :)
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So it's been 5 years...how is the game development going on the MMORPG?
On the actions on the right you need to set global variable 'High Score' to 'Score'.
You haven't updated the High Score variable, only the local storage item. So Score is always > High Score and true.
Is set high score animation linked to an event that runs constantly? That would overrule the logic for high score animation finished, set back to default. If you can post a screenshot of the events that would help with this.
Not sure about that error but if you upgrade to Construct 3 it's much easier, you don't need to build with phonegap.
Nice progress, good luck with it :)
Member since 5 Aug, 2013