For each object where opacity=100, set variable to object.pickedcount
Hello!
Our first game is now live on google play, please download and have a play if you like the look of it :)
play.google.com/store/apps/details
No, It's not. I debugged that and you can see on the browser log that all tiles are created BEFORE starting to create enemies.
The logging occurs yes but they're not created yet so I gave you a fix to ensure they are created before trying to reference them.
Nice one, keep it going :)
Not sure on the precise problem here but obviously it is managing to create the enemies first. If you slow it right down, pull the build enemy into a different function then call that function after a 'wait for previous actions to complete' on the floor function then it works.
Check out the manual and the beginner's guide : construct.net/en/tutorials/beginners-guide-to-construct-3-1
Develop games in your browser. Powerful, performant & highly capable.
I do wonder what caused this error though with Construct because I published a game and it was fine.
According to Unity the errors are harmless and you can still publish.
Well that logic would pin it to platform at its spawn position. So you need to set the meteor to the same position as platform then pin it.
Yes you are creating obj_platform but there is no logic to create obj_meteor so that is why it is not spawning.
There is no logic to spawn that object, only set its position? Also int(random(1,4)) does not pick 4 only 1,2 or 3
I can't answer these questions because without seeing your game it is just guessing. 20px is hardly anything. You must have HD images present in the level or something to reach 141mb. You can delete objects and run the game to see how drastic the drop in memory usage is and what are the problem areas.
Member since 5 Aug, 2013