let's see a screenshot of the events
Let's see a screenshot of your events for the other animations
Because the other conditions are true for walking and jumping I guess. You have to make it so they don't conflict and play at the same time. If attack is the overruling animation when you left click then on the conditions for walk and jump you need to add a condition 'attack animation is not playing'.
Nope just follow the information in the documentation, that is the tutorial and good enough.
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an xp bar can just be a sprite where you use the experience value as the length or something like this.
experience and level would be global variables that you add to. on enemy destroyed, add to experience. when experience is a certain value, increase level by 1.
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Technically they are selected it's just a problem with the tick display logic. The variables work but visual tick has problems, it will need to be changed a bit. Maybe you can have each tick overlapping and say if tick is overlapping. You should go on discord though as there is no PM option here and the thread becomes a bit like spam.
Is your starting layout correct?
There's a behaviours section in object properties bar and you can delete it from there. Edit behaviours, select it and delete.
Sure you can find me on the discord ant#4434
sure, paypal.me/plinkieant
on the construct discord I offer some assistance for donations to here, thanks!
There I sorted it, if you understand it then you can continue it so all 7 are recognised : dropbox.com/s/rzf2ej9zj1h2ig3/Set%20icons.c3p
Member since 5 Aug, 2013