Saving on suspended or when the app is exiting sounds risky. I guess just autosave after each important step of the puzzle so you can restore it.
"When they come back to the game it will restart and go back to the menu." What does this mean? What kind of game is it and what are you trying to save, does your game need to be saving every 10 seconds?
Fair enough, it looks fine at about 18 seconds in the video but elsewhere the wall jump is overruling it because of the conflicting code about having walls to the left and right. The looping is fixed though which is all I was trying to resolve haha
But your latest video doesn't show the 'error' which is the animation looping, so it's fixed? :)
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Ifs are 'conditions' in Construct, they appear on the left, press C to add one to an event such as 'variable = 5' meaning if variable = 5 then do something (the action on the right).
construct.net/en/make-games/manuals/construct-3/project-primitives/events/conditions
You can store the tilemap position as JSON. Download as a file and you get a string which is the mapping for the tiles. You can then load this on the tilemap object using events! If you mean the tileset and not the positioning then you can use the load image from URL action which should help load a different tile image.
Ok great
The logic you've put there is correct so let's see the structure in the event sheet if it's not working
Aight that wasn't mentioned before haha. Put every object that needs to be Z ordered into a Family and use the logic : for each Family ordered by Y ascending : move to top of layer
You don't need to use an instance variable to pick an instance in that scenario, you can use enemy on collision with player : change animation, which will only pick the one colliding with the player. In general though, you can use 'for each enemy' to run through them all individually.
Replace the impulse angle that you are using with a range, you can use random(x,y) to select a value from a range, or choose(x,y,z) to select a random angle from a selection.
There's a z order bar where you can put all objects in order from top to bottom
Member since 5 Aug, 2013