You can store the tilemap position as JSON. Download as a file and you get a string which is the mapping for the tiles. You can then load this on the tilemap object using events! If you mean the tileset and not the positioning then you can use the load image from URL action which should help load a different tile image.
Ok great
The logic you've put there is correct so let's see the structure in the event sheet if it's not working
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Aight that wasn't mentioned before haha. Put every object that needs to be Z ordered into a Family and use the logic : for each Family ordered by Y ascending : move to top of layer
You don't need to use an instance variable to pick an instance in that scenario, you can use enemy on collision with player : change animation, which will only pick the one colliding with the player. In general though, you can use 'for each enemy' to run through them all individually.
Replace the impulse angle that you are using with a range, you can use random(x,y) to select a value from a range, or choose(x,y,z) to select a random angle from a selection.
There's a z order bar where you can put all objects in order from top to bottom
What kind of stuff are you trying to 'save' in the layout when you leave it?
Depending on how complex the shop is, you could have a layer (not layout) that is invisible and make it visible when you want to open the shop. It acts as a menu and this would all be in the same layout.
Yes it works as you described - an update does not clear the local data, uninstalling the app will clear the local data.
Double check that layout 2 is using this event sheet in properties. Also check that the thing you are clicking is visible because that's one of the conditions. If it's neither of those things, please share the file.
Is layout 2 using the event sheet? Needs to have an event sheet assigned to it that includes the event go to layout 1.
Member since 5 Aug, 2013