lionz's Recent Forum Activity

  • Now verify that the 3 of them have the variable set to 0, and that the 3 player objects are also in the level? Also that the 3 of them are in the family (kind of confirmed by checking the variable anyway)

  • You could change from creating and destroying them to set visible/invisible if you want, since you described them this way. Try that and see if it works better.

  • If there are enough spawners in the level with variable set to 0 then it should work. If a player doesn't spawn then it likely cannot find a spawner. If it's still not working please post a screenshot of the new event structure after making sure enough spawners are in the layout.

  • 1. There is a fade behaviour you can enable, or you can reduce opacity over time

    2. Setting them invisible shouldn't uncheck them afaik, are you creating and destroying them?

  • This won't pick correctly, notice you are setting the position to a random instance and the variable is in a sub event. It should be pick random instance with the variable condition attached as the same condition not as a sub event. Then the 2 actions appear on the right of this. It should look like one block event for each player.

  • Let's see a screenshot of the events

  • You asked how do you delete local storage when testing a game? If you want to clear the browser data then you go to the browser settings and clear data, this is outside of Construct.

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  • Not sure why you're asking to clear local storage if you're not using it

  • Add a family instance variable, maybe a bool is good enough.

    On the left conditions add pick a random instance of 'family', its under system.

    Then add another condition with it, family compare variable family.var=false

    Then on the right actions say : family spawn player, and also another action family set variable to true.

  • It's not really clear why you're using a family. Are all the spawners separate objects or are they instances of one object?

  • There is a clear storage action on local storage plugin

  • You can use 'system pick a random instance of spawner > set position to spawner'. To ensure they don't spawn on the same one again you can use a variable. 'Pick a random instance of spawner, where spawner.var=false > set position spawner, set spawner.var=true'

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lionz

Member since 5 Aug, 2013

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