As title my wondering is how is possibile to keep an increase of enemey health on each stage.
I gonna explain a little bit more how the game is structured.
Idle/Clicker game style per stage, each stage as a 10 waves of enemies at the start
Stage 1 1st to 10th wave has 100hp
Stage 2 1st to 10th wave shuold have 150hp
Stage 3 .......225hp and so
I tried increasing both instance variable and/or global variable, but there's no way for me to keep the increase during the waves of the 2nd stage