I don't see a need to use JSON, you could append all variables into a string and then run through it again with tokenat to set the values on another instance. Saving to a temporary or local variable to swap them is fine though.
What object are you creating? It's not obvious from the screenshot. If you pick the family it will create a random object within the family. If you are creating a specific object called 'shadow' then you can use this in the bottom event instead of the family. Also can you explain the 'is shadow' game design, it kinda matters here.
I couldn't recreate, what do you mean by 'animation is turned off'
Is the initial instance created at runtime?
Not sure what data you put in the array so far but I would have column and rows relate to the letters so 0,0 is A,A and 0,1 is A,B etc. Then if you want to find the lowest A you can run through all values in X=0.
If you want to make a copy of an object you can right click on it and use 'clone'
Did you log in ?
On bullet collision event picks the family instance for you so you just need an action, set variable to Enemies.myscore
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Update the local storage value after you spend them
From what you're describing it's probably better to pass through the UID of the instance into the function then within the function you can compare the bools and return a value. So the if/else comparisons trying to determine some final value would be inside the function.
Not sure what you're asking? When you call the function you select the parameter to send through the function, in this case whether a boolean is true or false. Then within the function you do something based on the boolean value.
It's unlikely to be a bug, can you share what you did ?
Member since 5 Aug, 2013