rozpustelnik's Recent Forum Activity

  • Once You have the project in preview and the sprites and images have been put to spritesheets, browse through them. You will see the sprite in question (A) adjacent to some other sprites (B). Those adjacent make the pixel bleeding which is being picked up by the outline effect (it goes beyond this, but we talk about the effect here). Now - increase the completely transparent space to sprites B. At least 2 pixels of zero alpha to the edge of frame. Once this is fixed, run the project again. Adjust again if needed.

  • Ha! I just saw this is C2 plugin. I work on C3 now.

    Anyway - You should also add a path for particles to follow, with influence strength parameter (stick more or less to the path).

  • Please add repulsion and attraction for the particles. Or wind with turbulence.

  • This is a question for Steam publishers. I'd like to provide more content for free - for example a comic expanding the lore of the game - for the players who found a secret place in the game. How can it be done?

    When the achievement is unlocked, then a free DLC should be proposed / unlocked / shown to the Player. Has anyone did it on Steam? How it should work?

    Tagged:

  • Just add "trigger once if true", because right now You have the event running every tick...

  • Thanks for the input guys. Text object it is, then.

  • Hi!

    Do you know any interesting game mechanics combining 2d platformer with zero gravity? I'm looking for switching from typical platform behavior to zero gravity one, but not applying reverse gravity (like the ceiling is a new floor now)- rather like maintaining the momentum of previous platform movement of run or jump (together with direction of movement).

  • Constructors!

    What is the best approach to have either Chinese or Japanese specific fonts? I feel like the spritefont might be too limited in scope of huge table of chars in these languages...

    Should it be text object instead of spritefont? What about the performance impact of such solution?

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  • It will be fixed in the next beta.

  • Ashley I wouldn't consider this as a C3 bug, more like a limitation of WebView technology, but I'll file an issue.

  • Not really. As a web based solution, when WebView2 looses focus, it disables inputs of keyboard and pad. It cannot pick it up when focused unless user will - for example - do a mouse click in focused window. For full-screen gaming this is unwanted behavior.

    As for xbox controller - recent WebView broke it, but there is a workaround by addind some command in exported JSON file.

  • Exported in WebView2 app when looses focus (i.e. alt+TAB switching to other app) keeps keyboard and pad inputs inactive when back in focus mode.

    Is there an easy workaround for this problem in C3?

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rozpustelnik

Member since 26 Jun, 2013

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