rozpustelnik's Recent Forum Activity

  • Thanks Nabu

  • I definitely need a real size prototype to test it. Thanks for the answer!

  • This is a question for more advanced users, or at least for the users who strongly use pathfinding behavior.

    I intend to create a huge layout and use pathfinding on it. Object A will try to chase object B in a complicated maze. It will use pathfinding behavior to do so - any other solutions of navigating and moving would be too complicated to implement, hence the PATHFINDING. Now - the pathfinding solution of route from object A to object B should be fast and done twice a second (it is sufficient for the purpose) because object A and object B are constantly moving.

    Now for the proper question: despite the huge layout and obstacle map in the memory, object A will chase object B only when both are visible on the screen. How does it relate to CPU performance? The question behind is - how algorythm is performing calculations of pathfinding: does limiting distance from A to B gives any benefits? My intuition tells me yes, but I'm curious.

  • igortyhon Ashley The point is the C3 editor in lost focus mode is not loading the project in the background. Folders and single file have nothing to do with it.

    Radiowaves Same here. I just open the project and go for some refreshments. Luckily SSD drive is quite fast. On HDD this can take a while...

  • Once You have the project in preview and the sprites and images have been put to spritesheets, browse through them. You will see the sprite in question (A) adjacent to some other sprites (B). Those adjacent make the pixel bleeding which is being picked up by the outline effect (it goes beyond this, but we talk about the effect here). Now - increase the completely transparent space to sprites B. At least 2 pixels of zero alpha to the edge of frame. Once this is fixed, run the project again. Adjust again if needed.

  • Ha! I just saw this is C2 plugin. I work on C3 now.

    Anyway - You should also add a path for particles to follow, with influence strength parameter (stick more or less to the path).

  • Please add repulsion and attraction for the particles. Or wind with turbulence.

  • This is a question for Steam publishers. I'd like to provide more content for free - for example a comic expanding the lore of the game - for the players who found a secret place in the game. How can it be done?

    When the achievement is unlocked, then a free DLC should be proposed / unlocked / shown to the Player. Has anyone did it on Steam? How it should work?

    Tagged:

  • Just add "trigger once if true", because right now You have the event running every tick...

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  • Thanks for the input guys. Text object it is, then.

  • Hi!

    Do you know any interesting game mechanics combining 2d platformer with zero gravity? I'm looking for switching from typical platform behavior to zero gravity one, but not applying reverse gravity (like the ceiling is a new floor now)- rather like maintaining the momentum of previous platform movement of run or jump (together with direction of movement).

  • Constructors!

    What is the best approach to have either Chinese or Japanese specific fonts? I feel like the spritefont might be too limited in scope of huge table of chars in these languages...

    Should it be text object instead of spritefont? What about the performance impact of such solution?

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rozpustelnik

Member since 26 Jun, 2013

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