rozpustelnik's Recent Forum Activity

  • I don't do tile sets. But I think in a way: how some object can be repated or re-used or make something else.

    Rendering a 3d object is making it 2d, actually.

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  • It can look good, but one need to be consistent with the style, models, animations etc.

    I do almost all in 3d and then convert it to 2d. Lots of work, though.

  • Thanks for the info, Tom!

  • Bro. I'm not worried about betas, I'm worried about Ashley.

  • Is he on vacations? He's been quiet for two, three weeks now... No new C3 betas. Did I miss some notification?

  • This is a joke, right? RIGHT?!

  • Is there any possibility to make an audio track in timeline, related to animation, to be a positioned sound? For example the door mechanism audio fx related to the doors position and state, which should not be heard if too far away, with the sound level gradient depending on the distance...

    Tagged:

  • Had the same issue. Try updating the browser itself - I think it was a memory leak problem on chrome side.

  • Thanks for the answer, but MoveTo has one flaw. When the object is moving, its coordinates are changing every tick and MoveTo will never reach the object if it runs constantly.

  • Imagine this: an automatic sniper scope [in form of a cross on the screen] is following the moving object [platform]. The scope is getting closer to it and in given time it will reach the object and shot can be fired. This can be achieved by simple decreasing the distance in relation to moving object. But how to apply inertia to it, when the object decides to suddenly change direction? The preferable result would be that scope will still continue to follow the previous direction of objects movement for a short time and then again follow the object while reducing the distance.

    In other words - the object and the scope are connected by invisible rubber band which shortens in given time...

    Is it possible to achieve this without using the physics?

  • Seems to be working, Thanks!

  • Is there a way to have only one specific layer affected by "adjust HSL mask" without having affected other layers beneath it? Like so: (top to bottom)

    Layer 1: adjust HSL mask

    Layer 2: layer affected by fx above

    Layer 3: not affected

    Layer 4: not affected etc.

    Imagine having player's character on one layer (Layer 2) and having the sprite affected by HSL mask. The background is fine and I don't want it to be affected by this effect (Layer 3 and 4).

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rozpustelnik

Member since 26 Jun, 2013

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