oosyrag's Recent Forum Activity

  • I can't think of any particular reason why not.

  • The array object as a data structure is defined and created at runtime. You can have multiple instances of these, of different sizes (shapes). It starts out emtpy, and it's contents can change during runtime.

    The array editor creates a file that describes the contents of an array. It is fixed, and doesn't change during runtime.

    The array editor is a (relatively) new feature of Construct, it didn't exist in Construct 2. Before, you would need to create your array in a third party program/format, import it as a project file, and parse it properly to load it into a runtime array. The array editor gives you a built in way to create these files in a compatible format you don't have to worry about parsing. You can think of it as a built in, lightweight Excel.

    Basically arrays as objects can be more flexible than just loading one static set of data (even if you don't use them that way in your particular application). So rather than 1 step "Create array with these specific contents.", its "1. Create an array, 2. Define the contents".

  • Volume as in bytes? It is negligible.

    Overhead on checking or parsing every cell can get unwieldy if it gets big though. I have a little tool I use to parse my office printer's logs. The last one was 6,310 rows and 213 columns, and in .csv format it was 7mb, in .ods it was less than 1mb. I assume asJSON would be similar to csv.

    It took around a minute to run it through my construct made parser, which goes through row by row and writes relevant information to a second array. A lua script did similarly in about 10 seconds, but to be fair I didn't really ever explore different approaches for optimizing in Construct.

    As a storage medium, you probably don't have to worry about file size. Even if it somehow became an issue later, it would be simple enough to add a feature to export it into another format in chunks if so desired.

  • You could just include gdpr consent even if they aren't in Europe.

  • By nature, an isometric viewing angle simulates 3d space. It won't look right with simply rotating sprites on a 2d plane, no matter how you squish or stretch it.

    You'll need to prepare sprite/animations with different facings ahead of time.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • It should work fine as it is. However, while stun servers (default, included ice server) are normally pretty good at making connections through various network configurations, there are exceptions.

    If you add your own turn server (not included by default) by using the add ice server multiplayer action, it should more or less garuntee connectivity in all cases.

    Note that due to live bandwidth utilization, turn servers are not usually free. I believe there are free ones available with certain usage limitations though.

  • Note that Facebook and similar sites have a lot of embedding options and APIs for specific features, that you should be able to plug into an iframe object no problem. You'll have to look at their documentation for more details.

  • Play other games, see what game has a font that you like and stands out (or didn't stand out, if that is your thing), and look for a similar one.

  • Perhaps a rounding error at the edge of the attack range? Maybe have them stop after they are slightly closer.

  • Advanced random is good, it can pick a random number from a set without repeating.

    Alternatively, after you pick a row from the array, just delete it out of the array.

  • It depends how you are saving at your checkpoint. If you set your player to spawn at last saved checkpoint on start of layout, say via a global variable, then you can restart the layout and everything else will be reset as well.

  • ViewportBottom(layer)

    ViewportLeft(layer)

    ViewportRight(layer)

    ViewportTop(layer)

    Return the viewport boundaries in layout co-ordinates of a given layer. Not all layers have the same viewport if they are parallaxed, scaled or rotated separately.

    You can use these expressions to compare the player object's position, and act accordingly.

oosyrag's avatar

oosyrag

Member since 20 Feb, 2013

Twitter
oosyrag has 39 followers

Trophy Case

  • 12-Year Club
  • Forum Contributor Made 100 posts in the forums
  • Forum Patron Made 500 posts in the forums
  • Forum Hero Made 1,000 posts in the forums
  • Regular Visitor Visited Construct.net 7 days in a row
  • Steady Visitor Visited Construct.net 30 days in a row
  • Enduring Visitor Visited Construct.net 90 days in a row
  • Unrelenting Visitor Visited Construct.net 180 days in a row
  • Continuous Visitor Visited Construct.net 365 days in a row
  • RTFM Read the fabulous manual
  • Email Verified

Progress

22/44
How to earn trophies