Effect that adds animated speedlines to the edges of the screen
Adds a gradient that fades the image to alpha (webGL and webGPU)
fixes 3d rendering artifacts with semi-transparency by discarding semi-transparent pixels (webGL and webGPU)
Change the color palette by choosing 64 colors, with optional dithering (webGL and webGPU)
transition using gradien image (supports webGPU) similar to transition by OcularCash
dissolve to alpha shader, webGL and webGPU
Video Glitch animated effect for webGL and webGPU
RGB chromatic abberation effect, taking texelSize and layerScale into account (with webGPU)
Radial Progress behavior, useful for cooldowns
Change the color palette by choosing 24 colors, with optional dithering (webGL and webGPU)
2D camera behavior with smooth follow, shake at layout bounds and box trap mode
Behavior for Tilemaps, adding support for animated tiles
Member since 6 Jul, 2017