RGB chromatic abberation effect, taking texelSize and layerScale into account (with webGPU)
Radial Progress behavior, useful for cooldowns
Change the color palette by choosing 24 colors, with optional dithering (webGL and webGPU)
2D camera behavior with smooth follow, shake at layout bounds and box trap mode
Behavior for Tilemaps, adding support for animated tiles
Array as a behavior for easy per instance array management
JSON but as a behavior for flexible per instance data
Posterize in HSL space, set quantization separately for Hue, Saturation and Lightness (webGL and webGPU)
one pixel outline shader optimized for pixel art with real low resolution (webGL and webGPU)
Change the color palette by choosing 16 colors, with optional dithering (webGL and webGPU)
Like pixellate but using the pixel size defined by the viewport size (webGL and webGPU)
Effect that shows the depth texture
Member since 6 Jul, 2017