Thanks for letting me know. I pushed an update, it should be fixed now.
Effects do not need to be updated, they keep working.
This effect works with sdkv1, sdkv2, webgl1, webgl2, and webgpu.
Love the side by side installs!
Also nice other smaller ux improvements and features.
We can definitely see a nice performance improvement already, looking forward to the GPU Skinning!
Thanks for improving 3D anim performance and the pointer lock solution sounds great!
Awesome to see the per layer filtering setting and the 3Dmodel plugin!!!
Performance for static models is amazing, sadly animated models seem to be very very heavy, I hope this can be worked on. (still super excited)
Great update!
But I am not sure about the "fixed" part of the fixed fps mode, I would rather have it purely as a limit. We can do the slow-mo if we need it using the set min/max delta-time action.
Alternatively adding another mode "fps limit" would be good.
In case you are comparing it to the other transition effect: This one is from the range 0-100, this is the case as I changed it to use the percent editor property.
True. It's actually more complex, because you can pick before the collision check and keep collision cells, but only the first objectType in the collision check: SpritesA on Collision with SpritesB. Only picking SpriteB instances disables collision cells for that conditions, all other picking is fine.
AFAIK the core perf issue still persists, this just disables mip-maps making it slightly lighter
As this shader doesn't support webGPU and OcularCash isn't active anymore I made a version that supports webGPU. It's not a direct port, but a rewritten effect with the same functionality.
construct.net/en/make-games/addons/1508/transition-with-webgpu
The 9-patch improvements are amazing. Thanks a lot Scirra!
you can apply this effect to a sprite, this sprite is than used as a mask on which the reflections appear. That mask sprite needs to be above the things it should reflect in z-order.
great update!
Though the asset browser just states "No connection, can't download source". Will report properly if it persists
I love to see work on the rendering side of c3, fingers crossed for more of that this beta cycle.
Member since 6 Jul, 2017 Last online 13 Jun, 2026