mOOnpunk's Recent Forum Activity

  • Ashley Can you please change the colour of the function text for the dark theme, i'm colourblind and its unreadable for me unless i highlight it by clicking on it, so the event background becomes light.

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  • Is "set obstacle" and "set specific tile cost" actions broken? I can't get them to work. C3 runtime.

  • Thylacine

    here c3runtime version.

    https://github.com/erenertugrul/construct-plugins/raw/master/ported_plugins/behaviors/easystarjs/dist/easystartilemap_1_04.c3addon

    Has this been out a while, or have you just converted it recently?

    Anyway thanks for this!

  • Ashley is it possible to have multiple return values, also to name those as well?

  • I'd like to see rex_slg_movement, and its dependancies rex_board and rex_ginstgroup. Still one of the best pathfinding options. Hope they get converted one day.

  • > Experimenting with populous type map manipulation, plus mini map.

    mOOnpunk Looks pretty cool. I've no idea how to even begin making that!

    What are your plans for a game with that manipulation?

    Never heard of Populous before, had to look it up. It looks like a DOS-Win95 era game with a literal god mode, lol.

    Thanks

    It's older than DOS-Win95, i played it on the Amiga in the 80's!

    I was working on a DungeonKeeper type game and thought about moving the dungeon above ground and having it in a castle instead. You would manipulate the levels and each one would give you access to different room types to build, starting from sand/beach at the bottom to snowy mountains at the top.

    Unfortunately i'm not good at finishing games, i find its more the challenge of "can i do it" that drives me, once i know i can i loose interest. Originally i was using a foreach loop on each iso sprite tile, but on a large 100x100 map it was far to slow so i moved all the calculations into an array and set the iso tiles height and graphics at the end, now theres no slow down.

    I also have pathfinding working, which uses the mini map, which is actually a tilemap, the path is plotted and the coordinates are then translated to their corresponding iso tiles.

  • Experimenting with populous type map manipulation, plus mini map.

  • Also If i use a resolution of 16:9 and "scale outer" and have a small screen, then someone plays the game on a much larger screen and different resolution thats still 16:9, will the game just scale it up so it looks the same, or will they see more of the layout? Or is it just when the aspect ratio changes?

    Ashley

  • Does anyone know how The Next Penelope handled multiple screen sizes? Did they use scale outer or was it just 16:9 letter box integer scale?

    I'm trying to figure out the best method and thought id see how a successful game handled it.

  • Could this be saved, then used with the sprites "load from url" action to paste it into its frame?

  • I dont think so.

    But you could use the drawing canvas and create the points with polygons then fill it in.

    There is also the "funky quad" plugin. https://www.construct.net/en/forum/construct-3/plugin-sdk-10/funkyquad-released-plugin-expe-141190

    If it needs to be in a sprite you could create it with drawing canvas, save it, then use the sprites "load from url" to load it into the sprites frame.

  • There is no easy solution.

    I made an example here of just one way to do it.

    https://www.construct.net/en/forum/construct-3/how-do-i-8/multi-language-support-is-ther-137537

    There was also a plugin, but it doesn't support the c3 runtime.

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mOOnpunk

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