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Add auto-tile feature in your game ( 16 Tiles or 48 Tiles ) for Construct 3 Runtime.

Example Files

Old example (Works with Construct 2 Runtime)

New simple example



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  • Its nice, but it would be nice to know how it defines how tiles work. Im too lazy to dig through that hugh tilemap to figure it out.

    Edit nevermind, found the examples in documentation.

    See I'm lazy.

  • I can't seem to get this to work with 16 tiles. When I draw the tiles, they're random tiles, seemingly, and when I try to delete already placed tiles, it destroys everything surrounding them.

  • Hi, how can I open this in construct 2? please help.

  • Hey macube, thank you very much for sharing this! Will try this out the next days. Is there any example, in which order the 16 tiles have to be? Or do i just have to try arround? :)

    Kind regards


  • How do you get 0.8.1 to work with Construct 2?

  • I don´t know if this is an issue that recently emerged but tiles cannot be drawn at x = 0 or y = 0. They just get ignored and left empty. I´ve dug through the code a bit and I cannot really tell why that would be happening. The arraymask is correctly set to true, but for some reason arraymsk[x][y] ends up beeing "false" right after. Really odd and I have no clue why that would be.

  • Example file doesn't seem to work on C3. It says check if it's a valid c3p file.