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Add auto-tile feature in your game ( 16 Tiles or 48 Tiles ) for Construct 3 Runtime.
Old example (Works with Construct 2 Runtime)
New simple example
Its nice, but it would be nice to know how it defines how tiles work. Im too lazy to dig through that hugh tilemap to figure it out.
Edit nevermind, found the examples in documentation.
See I'm lazy.
Hi, how can I open this in construct 2? please help.
the latest version works only on construct 3 runtime. The version 0.8.1 works with construct 3 but for construct 2 runtime..
Thank you. Just figure it out.
And about the 16 tiles, which order it should be for the tilemap?
Hey macube, thank you very much for sharing this! Will try this out the next days. Is there any example, in which order the 16 tiles have to be? Or do i just have to try arround? :)
sry, i don't find the example-file anymore :-/
ok, thanks anyways, if i figure it out ill post it here, not 100% sure yet if i will use the plugin, but its likely haha :D
How do you get 0.8.1 to work with Construct 2?
I don´t know if this is an issue that recently emerged but tiles cannot be drawn at x = 0 or y = 0. They just get ignored and left empty. I´ve dug through the code a bit and I cannot really tell why that would be happening. The arraymask is correctly set to true, but for some reason arraymsk[x][y] ends up beeing "false" right after. Really odd and I have no clue why that would be.
Hm strange.. but thank you, i'm looking into this next time :)
Example file doesn't seem to work on C3. It says check if it's a valid c3p file.
It seems to be me downloading the wrong version. Apparently the default version was your initial release.