Has anyone noticed any slowdown in the c3 editor with large projects?
When I use the trial with a fresh project it seems responsive but when I import my game (currently around 6000 events) it becomes impossible to work with. Mouse scrolling is jerky, long delays between switching layouts/event sheets etc.
Yes this is a common issue that been present since launch, especially if you are using the dark theme.
Keeping your events in groups and closing the ones not been worked on helps a lot.
A couple other areas to look at is the computer/device you are working on, the browser you are using etc.. Finally if those things don’t improve you might need to go through and do some reorganization of your project, remove un-needed code, convert somethings to Java Script. We would hope that they can continue to improve on Construct to help with these issues.
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Ah that is a shame, thanks guys. Really hope that can be fixed/improved soon because at this point it is the only thing holding me back from c3.
Either that or abandon my love of long event sheets eh? :)
You do know about Event Sheet Includes right?
I do Newt, thank you. I guess I could completely restructure my project but at what point does it start to become sluggish? I guess it is based on your machine but I'll find out myself.
Well, I did!
And after toying with it for a few days it isn't as bad as I thought. The new search feature covers multiple event sheets so it isn't as bad splitting things up if an event sheet gets too bloated to work with.
First impression of the full version of C3 is great. Glad I finally got on board. Good job Scirra!