part12studios's Recent Forum Activity

  • Update: I did get IAP working. There is a template capx for IAP out there you can get. This file shows how to setup IAP. It was slightly different than how I had done it using the cranberry IAP plugin for cordova. Also don't let the complexity of the demo overwhelm you. Really just pay attention to the variable usage in it. Functions are not needed for it to work.

  • usman Haq thanks yea i've had some help there, but it seems to be a modest community at best so far. I'd love to see more people use it and get involved so we can share knowledge. I know we have some guys like ArcadEd who are advanced users who advocate it.

    So far the replies I have gotten are from a Cocoon IO developer (which is awesome, don't get me wrong) but yea I'd love to know that there are other actual developers who have published games that use all of the core features (to me) such as:

    • sharing
    • IAP
    • Banner ads
    • Rewarded Videos

    I'm happy to report I have seen all of these work for both iOS and Android except IAP.

    I'll check those products out. the price is certainly reasonable. I'll let you all know how useful the products are.

    Thanks,

    Caleb

  • bump..

    NOTE I did find out the fix to the error is using the canvas+ plugin and putting "is canvas+" condition in a given area that has an IAP event. Although I did find that also introduced some bugs in browser because if it's in a condition event, you're playing a game that is not "canvas+" because you're on a computer browser thus the conditions are not met to proceed.. still working on an elegant / repeatable solution.

    However overall IAP are not working. I'm getting a store issue like it's trying to pull stuff from the store but having trouble with it. i know i'm pointing reference names to the right IAP I have set up.. has anyone come across this? "Store: An error occured while fetching the products from the store"

  • Are you guys using IAP in your game with Cocoon IO? I'm having trouble getting even the example CAPX file to work (get a store error) when i run the game.

    These are pretty recent posts. I haven't run into the black screen issue yet, but i'm mostly focused on iOS right now. So I should be specific about that too.

    Has anyone found their letterbox games appearing as left aligned rather than centered?

    I'm really liking it so far. I got admob working, vungle (cordova plugin), google analytics and social share.. which has already allowed me to get more done than i could ever get with XDK which seems to always be breaking somewhere.. be it the plugin, c2 or xdk itself needing updates..

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  • Hi everyone,

    I've been using Cocoon IO over the last week and found it VERY refreshing from the XDK/Cordova hell I was in.

    That said I've hit a few snags and wonder if anyone else has been able to use things like IAP with Cocoon IO?

    I have had some success with cordova plugins as well. I've seen just about everything work in one build or another except IAP.

    I could really use a Cocoon IO experienced person to team up with and try things. I can't help but feel like there are just little tricks.

    Thanks,

    Caleb

  • I could use some help or even some confirmation that you have been able to successfully publish a game with working IAP. I'm not getting any results and it's hard to tell if it's even talking to itunes or not..

    Are people using this plugin for Cocoon IO or maybe still using the cranberry plugin? I had some issues with that at the time, but maybe i need to try that more?

    Also has anyone run into a problem where the native cocoon io IAP plugin (what i'm using) gives an error when try to preview with any browser, but if i remove the IAP plugin the error goes away.

  • bump..

    let me tell you if you haven't tried out cocoon IO.. and your finding trouble making XDK / Phonegap work.. seriously look into it. I've wasted soooo much time with plugin problems and errors.. CIO has given me faster results AND compared to crosswalk.. the size of the game is 2mb + your game vs crosswalk which is 19mb + your game.. I know a lot of people here favor android so seriously.. check it out..

  • LittleStain thanks for this. I'll try it out. I've been working in Cocoon IO lately to get a couple of projects wrapped up so I hadn't had a chance to test this out.

    Thanks!

    Caleb

  • Hi everyone,

    So first of all, I'm seeing some REALLY promising results with Cocoon IO. I'm loving it. Making much much faster progress seeing things work than XDK. Anywho, my issue is that I've noticed that normally a letterbox scale game is centered and has nice black bars outside the state.

    With Cocoon IO it seems that if i view a letterbox game on say.. an iPhone 4s.. it's left aligned and the empty space inherits the background color of the layout.

    Dealing with the color isn't a big deal but the alignment thing would be much nicer if it were centered. Does anyone know how this could be achieved?

    Thanks,

    Caleb

  • Bump. Is there another analytic service everyone is using that is better? I know there are some out there like flurry and such but is this what everyone is using perhaps instead of GA?

    I've gone with GA just because I'd had some success with it in the past but it has gotten more robust and now i think whatever i knew how to do at one time is irrelevant now so I'd be open to look at other analytic options.

  • Hi everyone,

    So I've been using GA for a while and ultimately I've had very spotty results using it because frankly I get kinda lost in the actual GA page. I have managed to confirm I am getting successful messages to it, but have no idea of how to know what they are.

    As it is, I have one setup and it's had various activity mostly new users and I wonder if this is just some kind of web scraping going on. I've tried a number of unique things both with Screen Name and Event name.. hoping I could use some kind of identifiers.

    Let me explain what I'm trying to achieve as this might also help make answering the question easier too:

    • how many times the app is opened up each day
    • how many times the replay button is pressed each day
    • how many points are scored total

    I think this is something that GA could manage pretty easily however what I wouldn't want is for all of these events to bleed together into some big blob of events but be some why I can properly identify each one somehow, but there are a lot of tabs and menus in GA's UI and I just get lost clicking around hoping something will click and I just can't seem to make it work.

    Any tips or advice would be welcome.

    I also get this error:

    Trying to make sense of this as well.

    Thanks!

    Caleb

  • bump. there must be a way to have an object have a speed throttle somehow.

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