You can set the animation before resetting global variables.
Or use a static local variable in a group, they are not reset.
Or an instance variable on a global object, for example an array.
Or store it in a dictionary or array.
Set Unbounded scrolling=Yes in layout properties.
Add ScrollTo behavior to fase3 sprite. Disable it by default.
After you destroy sprite fase2, add "Fase3 ScrollTo set enabled" action.
If you are using ScrollTo behavior, simply disable it on first object, and enable on the second. (only have one object at a time with ScrollTo enabled)
If you are scrolling with events, you need to post a screenshot of your code.
Yeah, it's bug, you need to report it.
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Did you disable diagonals?
Also, try using MoveTo behavior. It can walk on Pathfinding path. Or you can tell it to walk from tile to tile, check out this example:
dropbox.com/s/43c9z9u762l35pw/TileWorkaround_w_Projector2.c3p
part12studios See the link to Air Hockey game I posted above. You can control two players with two fingers.
I don't know what you did wrong in your project. If you want me to fix it, you need to post C3P file, not an exported game.
I can't say I understand your explanation.. But you still should be able to use my demo to see how to deal with multitouch. You need to loop through active touches and use Touch.XAt, Touch.YAt
Another option is touch ID. For example, when a hand sprite is touched, you can save touchID in an instance variable on this hand, and then use touch with this ID to control this hand instance. I utilized this method in an air hockey demo:
howtoconstructdemos.com/air-hockey-game-template-for-two-players
Click Crop button in the animation editor. This should add 1px transparent border around your sprite and may fix the problem.
If this doesn't help, see this post:
construct.net/en/forum/construct-3/general-discussion-7/visual-bugdont-know-report-152960
Set FullURL to "www.site.com/" & TextBox.text
or with the variable:
Set FullURL to "www.site.com/" & TextVariable
Is this what you are trying to make?
dropbox.com/s/epsmdrwhpgyacaf/MultitouchDrawing.c3p
1. You need to use world clock instead of the "Every 1 second". Take a look at the Date plugin.
2. I made a demo:
dropbox.com/s/exiesrn5khmxbfr/CodeEnter.c3p
4. If the SMS Blaster doesn't provide this feature, then yes, you need to store the mobile number and the time it was last used on your own server.
Member since 26 May, 2016