dop2000's Recent Forum Activity

  • Check out this demo:

    howtoconstructdemos.com/z-sorting-in-an-isometric-view-game

    PS: Please use Google Translate to post in English.

  • You can also add this object to a family, and reference 1 object instance and 1 family instance in the same event.

  • It's your 3rd post about the same pop up window, you should ask all these questions in one post..

    Event 23 is running on every tick, so it makes the layer visible again and again as long as Lives=2. You need to add "Trigger once" condition to this event.

    In 24 you need to use triggered event "On object touched", and not "Is touching", because "Is touching" is executed many times while the finger is touching the screen. "On touched" is executed once. Always use "On touched" or "On tap" for buttons.

    Also, if you want to resume the game, why are you restarting the layout? You probably want to make the pop up layer invisible?

  • But whenever I try get my AdMob approved, Google just picks the first alphabetical email for my household and says "Upgrade that existing account instead"

    This is weird. I believe this can happen if there are several google accounts logged-in in one browser. Try logging out of all accounts, then log into your account only. Or open a private browsing session and login.

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  • What did you put in the URL? If the file is included in the project, the URL should be simply "filename.jpg"

  • You have to type layer number or name, in this case 1 or "Pop up" (with quotation marks). I recommend using layer name, because if you add more layers in the future, you won't need to update layer numbers in your code.

    Also, on your screenshot you are adding a condition Is layer visible. I believe you need to add an action Set layer visible.

  • You can set instance variable to global variable (or vice-versa) on every tick, or on specific event. If you have multiple enemy instances, you need to pick the right instance first.

  • or a Container.

    I agree, the question is to vague, you need to explain what you are trying to do.

  • I would suggest making a simple level editor. Just a separate capx where you can click on a tile to change its type and enter specific info about this tile into a few text boxes. Save this info in an array, and then export Array.AsJSON and Tilemap.TilesJSON.

    In your main project: in runtime read these JSON strings and load the data into the array and tilemap.

    .

    Another option is similar to newt's suggestion - put sprites on your tilemap, but you probably don't need to cover the entire map, only the tiles which have any valuable resources. And this sprite may be a single invisible square. In runtime read instance variables from these sprites and save them in an array. After that you can destroy the sprites and continue using the tilemap.

  • So you need to know if the object is on the ground (horizontal or angled)?

    Instead of the 1px pinned object you can define an image point and use System condition Pick Ground by overlapping point Object.ImagePointX("name"), Object.ImagePointY("name")

  • I understand the picture, but don't understand your question.. If you need to know the top Y coordinate of the tiled background object (green dot on your image), you can use BBoxTop expression.

    To detect if the player is on a slope, you can try "overlapping at offset". Say, if it's overlapping the ground at (-2,1), but not overlapping at (2,1), then it has a slope on the left.

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dop2000

Member since 26 May, 2016

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