+ Keyboard: Z is down -> Sprite: Set scale to min(lerp(Self.Width÷Self.ImageWidth, (Self.Width÷Self.ImageWidth)×1.1, dt×10), 2) + Keyboard: X is down -> Sprite: Set scale to max(lerp(Self.Width÷Self.ImageWidth, (Self.Width÷Self.ImageWidth)÷1.1, dt×10), 0.5)
Let's say you have Label sprite and TimelineLabel sprite, and both objects have the same set of animations. The default animation for TimelineLabel sprite is "Blank". Then you can do this:
Player on collision with Label .. TimelineLabel Is Animation "Blank" playing .. TimelineLabel Pick nearest to (-1000000, 0) ...... TimelineLabel Set animation to Label.animationName ...... Label set collisions disabled
This will pick the leftmost TimelineLabel instance which is still blank and assign it the same animation as the Label.
Instead of choosing by nearest to position you can use an "ID" instance variable. Manually set IDs for each TimelineLabel and then pick an instance with the lowest ID.
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You can use a font which supports these foreign characters. Or create a spritefont with them.
I think what you are looking for is Persist behavior. Read about it in the documentation:
construct.net/en/make-games/manuals/construct-3/behavior-reference/persist
Don't set objects global unless you need to have the same object instance in multiple layouts. I very rarely use global objects in my games.
if you don't destroy the object on the previous layout, it shows up & i just cant understand why
Because it's global :)
From the documentation:
What about exporting the game file
I haven't heard about any exporting limits in C3.
There may be size limits at some web services where you are hosting the game.
... it must be tiht to the ames score
What does this mean? Can you rewrite your question in English?
Check out this post:
construct.net/en/forum/construct-3/how-do-i-8/best-help-tips-forum-139528
You can save your project as a folder - it has no size limit.
If you have the C2 project file (.CAPX file), you can open it in C3.
If you only have the exported html5 version, then it will not be possible to make any changes to it.
There is a CSV2Array addon which works with the latest version of C3:
construct.net/en/forum/construct-3/plugin-sdk-10/erens-ported-plugins-modules-159391
I got a message from a customer who purchased Advance Tutorial Pack 3, but my template in this pack is shown as "unavailable to download". What can be the problem?
Member since 26 May, 2016 Last online 19 Oct, 2026