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  • You can tilt sprites in the editor, it's pretty easy - right click and select Mesh->Create Mesh.

    If you need to tilt in runtime, you can take a note of relative positions for the mesh points (on the left panel) and then create the same mesh using "Set mesh size" and "Set mesh point" actions.

  • Images are loaded into memory on each layout separately. The biggest layout by memory consumption in your project is "Animation 1", and it only uses about 100MB, which is very low. You don't have to worry.

  • On the panel on the right, right-click the project name and choose Tools -> View Project Statistics

  • What's the name of that game?

  • If you want a very natural moving flexible line, then I'm afraid there is no easy solution. You can use a rope made with physics joints, but be careful not to break it - don't apply extreme forces, don't change position/angle directly, don't use pin etc.

    You can also bend a straight sprite with mesh distortion, but there is a lot of math involved..

  • So what exactly is the problem? When you press left on the d-pad, the player moves left, but the speed doesn't change? Or it doesn't move at all?

    Does it work when you press Q on keyboard?

    There may be some mistakes in other events which you didn't show in the screenshot. Can you post your project file?

  • Physics joints don't like to be "abused", you should not apply big forces or impulses to them. And definitely don't try adding other behaviors like drag&drop, pin etc. You should move/rotate physics objects only with physics actions.

    If you need a straight line, like a fishing line, then maybe you don't need physics at all. Just use a long sprite, change its width and angle.

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  • Do you have any effects on the text or on the background? Seems like the text is outlined?

    You can always use a spritefont.

  • From the documentation:

    Are you using Local Storage or System Save/Load actions? These actions take some time to finish, so if you don't build your events correctly, a different frame rate may cause it to fail.

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dop2000

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