ArcadEd's Recent Forum Activity

  • I was about to come in post what did.

    I think the number one feature is native exporting. I know it's a huge task, but I know I would be willing to buy and upgraded license (above business) that support multiple native exporters. I'm not even sure if it's possible with C2, but game maker is doing it, unity does it, this new one called Spark Tools is coming soon

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    I just think the dependency on third party wrappers needs to come to an end. I would be happy if we could natively export to say Xcode/Objective-C and then let us worry about getting things like ads, game center, etc. working in Xcode. For those of us that want this advanced featured.

    Now I understand that this feature is a bit more advance and is probably a pretty small percentage of your user base. I get that, I just wanted to voice my opinion <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">.

  • Does this apply?

    https://software.intel.com/en-us/node/5 ... Id=9171639

    I have to be honest, I know very little about XDK. I haven't used it at all since CJS works fine for me, but having other alternatives is always good.

  • Raiper341 Do share how you got admob working.

  • You know, you are like the 5th person to mention hats . Must be something to that.

    I totally hear what you are saying with the swipe, I got used to just playing with my left thumb. Adding some button controls wouldn't be too hard.

    Thanks for the great feedback.

  • Updated to beta 5.2. See original post for new link and change log.

  • Well you can pick how much you want to sell your ad space for. Mopub basically bids out your space to tons of companies like Millenium Media, LifeStreet, etc. Because of that, it can take a little while to start getting good paying ads to show.

    My ECPM ranges from .30 to 2.50 depending on the day and app.

  • Pretty sure their latest SDK is already included in the Ludei Cloud Compiler.

    Until I actually swap over, I don't know. I don't know if they keep all your apps and publisher ids in tact, or if I need to create all new ones in the new admob. Time will tell.

    I'm preparing as if I need to recreate everything though.

  • Yes it was, it was done last week. I tested each games and ads were coming up.

    Though I have been on Mopub for a long time, so I have a very long list of creatives waiting to be shown in my apps.

    I have no admob running right now because I am getting ready to change over to the new admob, since they are forcing out the legacy version. Next month I will update everything again with mopub/admob. Right now, it's just mopub and it seems fine.

  • I never had any problems with ads. I updated all of my apps last week and have fullscreen and banner ads working just fine.

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  • No, I didn't get a chance and probably won't for a few days. Sorry.

  • Just to clarify for everyone. Make sure you use a minimum of 2.3.3 in the Android options of the cloud compiler.

    I ran into the same issue over the weekend .

  • In all your games, you always used the Splash screen option at the Ludei site?

    No always, only because on droid it doesn't seem to make a different.

    Black Screen for a while

    Splash Screen

    Ludei Screen

    My Title screen.

    It's not like the splash screen takes the place of the black screen. Like I said, I will do some comprehensive testing tomorrow. Bust out excel and get spreadsheeting

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ArcadEd

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Member since 3 Jul, 2012

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