ArcadEd's Recent Forum Activity

  • Looks good man, I'll give a go when I go home. I don't have my tablet with me.

  • russpuppy

    I just got the same error, this is my first time using XDK so I figured it was my fault .

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Ok, great post Ashley and I can get behind that. Everything seems awesome for Android, or at least moving in a positive direction.

    However for those of us that Develop for Apple as well, it seems like the Ejecta has many of the same "gotchas" in your list. So what is the option there? Hopefully we are not expected to wait for io8 to launch and get installed on devices and cross our fingers that the new phonegap is our savior for ios dev .

    Thanks again for all the hard work.

  • New Beta, see first post. Thanks!

  • Yup, that was exactly the problem. Looking up how to convert string to int now.

  • That seemed to be it. Thanks

  • Hmm, good question. I thought I tried comparing as strings earlier just in case, but i have tried so many things, who knows .

    I'll try it again.

  • I added in some logging:

    The info is showing in the browser log, it's just the subevents that don't seem to be firing. My thought was with each loop of the For Each loop, it would run through each of the sub events and do the compares. Is that not correct?

  • I'm really struggling with some array stuff here. I feel like I have everything setup right, but it's just not working.

    Basically I have 3 arrays that store the X, Y and Type of blocks I want to create.

    My code, I am comparing the X value at the CurX position of the for each loop. I have the 1pblocks added in there so I can debug and comparison is never true, resulting in the 1pblocks NOT being updated to 23, never mind the blocks being created.

    Here is what the array looks like I am getting the data from.

    I've been at this for a few hours, and I have used arrays like this in other projects so I am just not sure what I am missing here.

    Thanks.

  • Thank you . I'll put that tidbit in my brain.

  • Yes!! Thank you.

    Any idea why? Obviously you had a reason for being so sure about that answer .

  • It's the action directly after the spawn.

    I'll check out suggestions and see if it fixes it.

    It's just odd that it only happens with the 360 controller. It doesn't show in the video, but it's consistent. Every time I fire with the controller, it does it. It looks flawless when I use the keyboard.

    Took everything out of the function and it still does it with the controller. So weird.

ArcadEd's avatar

ArcadEd

Early Adopter

Member since 3 Jul, 2012

Twitter
ArcadEd has 7 followers

Connect with ArcadEd

Trophy Case

  • 13-Year Club
  • Jupiter Mission Supports Gordon's mission to Jupiter
  • Forum Contributor Made 100 posts in the forums
  • Forum Patron Made 500 posts in the forums
  • Forum Hero Made 1,000 posts in the forums
  • x10
    Coach One of your tutorials has over 1,000 readers
  • x2
    Educator One of your tutorials has over 10,000 readers
  • Regular Visitor Visited Construct.net 7 days in a row
  • RTFM Read the fabulous manual
  • Email Verified

Progress

22/44
How to earn trophies