Mikal's Recent Forum Activity

  • You be the judge, this was done in 30 min (most of the time working with a new plugin, Sweet Alert in C3.)

    Took the flappy bird template, added random math questions which pause the game, if you are correct continue, if you are wrong, the game speeds up.

    (Most) of the Events added:

    If this looks too complicated, I would suggest to look for other tools. If it looks easy, go for it!

    High score is more complicated, but there are tutorials on the site (I use Gamesparks, but there's a decent learning curve on that one.)

    (FYI the Sweet Alert plugin does not fully work C3 right now, so if you want to use the nice text box, you may want to start with C2 instead.)

  • Thinking that the fire sequence will be my little Crystal Dynamics OMS moment, so adding more juice. Normal Map Lighting test (Sprite Dlite + Shader.) Normal Map not in reflection yet (that's causing a Paster crash, and since have learned that effects may not work in Paster, so may need to hack with similar color sprite w/ opacity to make it look reasonably correct in Paster.)

    Crystal D OMS

  • Thanks, very nice. Trying it out on mobile to see how it looks.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • OK, I'm with you, I see where you are going with this. I think this is all doable with the Dialogue system and not too tough. See my sheet for how to get going. Magistross gave all the details on setting things up. To create the json, you can use the utility, or do it by hand with csv (or if you really want, I can send you the Parser I wrote that takes in text files and spits out JSON, see details earlier in the thread, but I don't' have time to do tech support for it.)

    Use the dialogue trees you create in the utility to have choice and forks in the dialogue and then set Gamestate variables if a choice will make other conversations change (e.g. which dialogue is started when you talk to the king after you have insulted the queen, triggered by an event where you click on the queen) These Gamestate variables can be created and set through dialogue commands, see the cheat sheet for how to do it.

    If it's just a short game put all the different dialogues into one JSON file, so you only need to load it once per layout.

    I really enjoyed reading the writeups from the students, espeically the 'reflections', well done!

  • OK, here's a big question for you : what is your intent?

    • Have students create a game engine which can then be used to create an interactive novel? If so C2/C3 is a good basis for the work to create an engine and then create an interactive novel. There will be a bit of work involved, but very doable. They will need to learn game design, UI design, etc. and then do all the content.
    • Have students create an interactive novel, the focus being on the content of the novel? In that case I would just start with an interactive novel engine like https://www.renpy.org/ and have the students focus on script, art, content rather than engine development.
  • I also need to migrate a drop shadow effect to construct3.

    Is there any guide to migrate effects from construct2 to constrct3??

    Where should I start?

    Thnks in advance!

    Use blackhornet 's converter with -effect and cross your fingers!

    Converter thread, read through it for tips, at the end there are some discussions on effects. After the converter was updated, it 'just worked' for normal map extended.

  • Any news about the addon 'SpriteFont+ (SpriteFontPlus) by Chris Kent' ?

    I think a lot of the plugins covered in this thread should be made official by Scirra. The users providing those really did a good job. Thank you all!

    The functionality of this one may be 'official' see: https://www.scirra.com/tutorials/9536/m ... construct3

  • Also, I think we can remove the C3 workarounds, C3 has been updated and you can now copy between projects again.

  • Great, thanks for porting this over. Playing with it now (the demo).

  • I noticed that there are some sample files in the early part of this message thread, and that's exactly the sort of thing I need to find. Unfortunately, those links are no longer functional.

    I have a simple example, but Magistross does not want us to post them. (Rightly so, because it would give away his template.)

    In the example, I started with the demo, I stripped away all the unneeded utility objects and events, created 3 buttons on the layout to call different dialogues, I added events to load the example dictionary and some events for UI controls for the dialogues when they are in progress, the UI controls are simple, not foolproof, but they work with mouse and keyboard. Pretty simple. I think you can get it from this example.

    Also see the 'cheat sheet' post in this thread that I did about the commands for the dialogues.

  • Has there been progress on supporting FFD/Mesh for the Spriter/Spine style plugins in the C3 Drawing SDK? Any comment on possible ETA?

    I would like to use the FFD/Mesh animation directly, I am currently exporting a very large spritesheet to integrate into my game rather than using a plugin.

    Ashley badlogic lucid

  • A quick tip for converting C2 -> C3 plugins that use project files. This is from another comment, which I can't find right now, but it helped to convert the flodjs plugin.

    Replace requested file in C2 code with this.runtime.getLocalFileUrl(<target>)

    Example:

    Original

            if(typeof(AudioContext) != 'undefined'){
                            var fetch = new XMLHttpRequest();
                            fetch.open('GET', zic);
    
    [/code:10uz1jse]
    New:
    [code:10uz1jse]
            var urlToRequest = this.runtime.getLocalFileUrl(zic);
            if(typeof(AudioContext) != 'undefined'){
                            var fetch = new XMLHttpRequest();
                            fetch.open('GET', urlToRequest);[/code:10uz1jse]
Mikal's avatar

Mikal

Early Adopter

Member since 22 Apr, 2016

Twitter
Mikal has 112 followers

Trophy Case

  • 9-Year Club
  • Entrepreneur Sold something in the asset store
  • Jupiter Mission Supports Gordon's mission to Jupiter
  • Forum Contributor Made 100 posts in the forums
  • Forum Patron Made 500 posts in the forums
  • Forum Hero Made 1,000 posts in the forums
  • Popular Game One of your games has over 1,000 players
  • Regular Visitor Visited Construct.net 7 days in a row
  • Steady Visitor Visited Construct.net 30 days in a row
  • RTFM Read the fabulous manual
  • x10
    Great Comment One of your comments gets 3 upvotes
  • Delicious Comment One of your comments gets 10 upvotes
  • Email Verified

Progress

21/44
How to earn trophies