A lot has happened, we have blocked out a bunch of levels, developed some new systems and refined many of the mechanics, the stealth in particular.
I'd like to ask anyone with a minute to spare and an interest in stealth games to give our test maps a go.
The AI isn't super complex but it makes for nice a stealth-lite experience.
- AI reacts to sound and sight:
Enemies have a fairly elaborate setup of vision cones, including things like peripheral vision and long range reaction fall-offs
- Different floor types affect sound and movement:
Tiled floors are louder than muddy ground, water slows the player down
- AI considers floor types:
Tiled floors are preferred because faster, the cat guards are hesitant to cross water
Levels are mostly testing grounds for certain mechanics or gameplay challenges, somewhat in the Nintendo spirit of challenge-themed levels.
More levels are to come, not all mechanics have been explored yet.
Try it out here:
https://www.scirra.com/arcade/action-ga ... aven-23421