Congratulations on this amazing milestone!
Can you please do a LTS snapshot based on the last stable? This milestone is a huge event and it would be good to capture an LTS with all the changes from r449 to the last stable. For some devs with SDK V1 requirements in the near term, this could really help, pick up all the changes, in preparation for the next project being SDK V2 focused.
Nice to have these, I hope C3 helps folks learn TS and TS becomes a tier 1 usage mode (to the point that a GUI editor is not required, though still could be useful as an option.)
Yes you can, check the examples. If you still don't understand, ask on the Unofficial Construct Community Discord
You could put a small/invisible box and use that as the bullet origin.
It is kind of tough, but you can add a tiny mesh attached to the hand and then use the ACEs to find the node x,y,z. It doesn't usually work well, since it doesn't move naturally.
Instead, it is better to add all the possible weapons to the original model and its animations and disable all the weapons that are not currently equipped, using disable node/mesh.
Nice work, squash those bugs!
I do not think it will unless someone pays to have it ported.
You need to enable webgl2 not webgpu
Use _either_ Greenworks, Greengrinds, or Steamworks; do not use more than one, or they may conflict.
There are some docs here: github.com/vladmandic/human/wiki/Install
This describes how to use it in a browser. If you know JS, it should be doable with C3 JS scripting. It won't be easy if you don't know JS, but perhaps you can use an LLM to help you.
Not sure why it does not work on older.
I recommend trying this instead and control it through C3 JS scripting.
github.com/vladmandic/human
This only works with older (much?) versions of C3 due to C3 SDK changes.
Great year, a lot of advances! Well done!
Member since 22 Apr, 2016