Mikal's Recent Forum Activity

  • Nicely done and thanks for the pointer back to Expedition, it looks like a cool tabletop RPG also. How was it to implement this in C3? Any learnings that came out of it?

  • Relaxed over the holidays, but also got a present for game development: a Blue Yeti Mic for doing some voice over / scratch audio! First test is below, myself and my Son (with some good direction from Mom who is also a film director IRL, our first takes without her were pretty poor.) I like including voice, but am also considering just doing the Nintendo Zelda/Mario style emoting mumbles and exclamations which also seem to work OK (and require a lot less recording.)

    Recorded with Audacity, some filtering, normalization and compressor used to clean up the audio. Background music from Kevin MacLeod.

    Scratch Audio - Video

  • This was actually in C3 after converting it over. Based on your past comments, I imagine you do not want a capx, since you not using C3? If you have not seen it before, don't worry about it, I will continue to debug this myself on C3.

  • Well done, enjoyed your write up and your time lapse. I could not quite see, but were there 'design notes' in your time lapse? It would be interesting to see that also.

  • Nandynho

    I did convert it, but hit the following error when moving to a next 'step' in a dialogue, any suggestions? Seems to be related to 'hover' over the dialogue box for the first time:

    Uncaught TypeError: Cannot read property 'replace' of undefined

    at toRGBA (blob:https://preview.construct.net/27628c4b-96b9-42e4-830e-2be32fe8226c:98:15)

    at colorLuminance (blob:https://preview.construct.net/27628c4b-96b9-42e4-830e-2be32fe8226c:114:11)

    at HTMLButtonElement.onButtonEvent (blob:https://preview.construct.net/27628c4b-96b9-42e4-830e-2be32fe8226c:784:53)

    Also I get another error which seems related to the dynamic functions applied to each stage of the 'step' (function $() function not found.)

  • Mikal First off THANK YOU SO MUCH FOR THIS ASSET!! You saved the story mode in my game. I've already extended the code by adding about 8 different commands. Very cleanly written and I love that it doesn't need any 3rd party plugins.

    Quick question. By default each character is show after DIALOGUE_DEFAULTDELAY time. How difficult would it be to get each word to appear instead of a character. I assume I'd need to modify the "Dialogue_NextChar" function to look for spaces as a delimiter, but I wasn't sure how much trouble it would be to get working. It's a "nice to have" feature so if it's too much to change, no worries.

    Thanks again!

    FYI, I'm not the creator, I'm a happy user like yourself.

    Magistross created the template.

  • Converted, untested, if you have further comments, please start a new forum thread and me in that thread. bilgekaan

    Here's the command line I used (after unzipping the skend.c2addon files, creating an out dir):

    I used this command line in a cmd prompt window.

    C2C3AddonConverter.exe -effect .\files\Skend .\out

    I then went into the out directory, zipped up the contents at that file hierarchy level and renamed to Skend.c3addon

    skend.c3addon

  • Nicely done, I like the out of focus background. Very soothing, I only wonder if you can make the growing more smooth and look less like discrete objects?

  • Mikal If you have time, can you please convert Skend effect, too?

    https://drive.google.com/file/d/0Bx7w7uKTaGzOeGdGUDlCOHdOUTQ/view?usp=sharing

    I downloaded the converter and want to try it but it didn't open. I think I'm missing something

    I will try this week, but I am not going to do anything different than what other folks have tried - just use blackhornet 's converter.

  • Any hints on this warning given on converting over Sweet Alert II?

    C2C3AddonConverter 1.0.0.14
    Processing: D:\Projects\NormalExtended\_Sweet Alert II
    Category forced to 'other'. Was: 'Addon'
    Missing placeholder forced:  {1} in 'Open with inputs'
    Missing placeholder forced:  {2} in 'Open with inputs'
    Missing placeholder forced:  {3} in 'Open with inputs'
    Missing placeholder forced:  {4} in 'Open with inputs'
    Missing placeholder forced:  {5} in 'Open with inputs'
    Missing placeholder forced:  {6} in 'Open with inputs'
    Missing placeholder forced:  {7} in 'Open with inputs'
    Missing placeholder forced:  {8} in 'Open with inputs'
    Missing placeholder forced:  {...} in 'Open with inputs'
    Missing placeholder forced:  {1} in 'Open with radios'
    Missing placeholder forced:  {2} in 'Open with radios'
    Missing placeholder forced:  {3} in 'Open with radios'
    Missing placeholder forced:  {4} in 'Open with radios'
    Missing placeholder forced:  {5} in 'Open with radios'
    Missing placeholder forced:  {6} in 'Open with radios'
    Missing placeholder forced:  {7} in 'Open with radios'
    Missing placeholder forced:  {8} in 'Open with radios'
    Missing placeholder forced:  {...} in 'Open with radios'[/code:d7yael9f]
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  • Request to port Sweet Alert II (already tried with converter, only partial success.)

  • Can you please convert this over to C3?

    I tried with blackhornet's converter, but with just the straight conversion there were a few bugs ('step' mode was broken and 'hover' was broken.)

Mikal's avatar

Mikal

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Member since 22 Apr, 2016

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