Mikal's Recent Forum Activity

  • Working on story based on the Snowflake method, this will help drive:

    • Characters (art and personality)
    • Scenes (level, level design)
    • Dialogue (writing dialogue, voice)
    • Plot (states of the game)

    I'm going to focus further development on making a demo/chapter 0 and releasing that (this would just be the start of the story, a few scenes: intro, exiled, fire, return to the warren.)

    Here's the influence from the VN Conf

    Here's my initial work from Google Doc:

    Lapine Tales Snowflake

    Inspiration, the warren, Dark Mode, fleeting life of rabbits

    “(Because children grow up we think a child’s purpose is to grow up. But a child’s purpose is to be a child.) Nature does not disdain what only lives for a day. It pours the whole of itself into each moment…. Life’s bounty is in its flow, later is too late.”

    One Sentence

    An exiled rabbit hesitantly returns to their warren to save it from disaster, but at a COST to themselves and the warren.

    COSTS (One sentence alternative endings / branches)

    The rabbit becomes savage to save the warren, but so savage the warren will not accept them back into their rabbit society. (Choice is to go to war and destroy all enemies, rabbit and others alike to save the warren.)

    The rabbit sacrifices some of the warren to save the majority of the warren and the rabbit and the warren must deal with the fallout and grief. (Choice to leave some rabbits behind, so that others can be saved.)

    The rabbit callously abandons the warren, but then learns that is not possible nor worth while to live a life in the wilds alone. (Choice to not help the warren once rebuffed. Witness the destruction. Turn to face an enemy, that cannot be evaded by yourself and fade to black. Still a valid nihilistic choice, not a punishment.)

    One Paragraph

    A rabbit is exiled from his warren as a result of protecting their wayward younger sibling from a deadly punishment. The rabbit is scarred by the chief rabbit's bodyguards and told to never return to the warren. After a heartbroken farewell between the siblings and the rabbit's mate, the rabbit attempts to live in the open away from the warren, encountering friendly, fierce and wily creatures in the open that the rabbit has not seen before and they enlarge his life. The rabbit learns of a looming disaster (a fire) for the warren and races back to the warren to save it. In saving the warren he must make important choices, such as becoming a savage fighter to ward off enemies, or understanding the need for sacrifice (his sibling and friends?) to save the majority of the warren. After the warren is saved, he and the warren must face the consequences of how the warren was saved. For example, the savage rabbit is no longer accepted in the society and must self-impose exile or a far ranging scout.

  • Hope you get rid of those crashes, that's no good!

    Before you go too far down the very low-resolution pixel art, take a look at some of the later CAVE shmups, they are a happy medium in my eyes.

    Subscribe to Construct videos now

    Skip ahead to around minute 9:00 to see some of the more modern shmups, they look glorious.

    Good luck with the project, that is so cute and nice to have your daughter work on the art, I am always trying to get my older son to help me out also, still looking for an in, he might help me with story and dialogue, he's a great writer and for video game dialogue, being used to being limited to 140 characters or less per line is actually a plus!

  • Very nice, very clean design. What is the game play like Kraudi?

  • But i've some doubts about the platform-view: in this way, i think, there are some difficulties to exploit the entire screen space if you don't find a way (and a pretest) to fill them with platform, stairs and similar things. I remember some classic narrative games like Another World, that make a great use of the side-scroll/platform type of view, but the mechanics are involved too with this (gun-shoots, barriers, character's run, jump etc, etc....)....

    Hello from italy!

    I basically agree with you here and I'm thinking about adding 'z' to the design, the one thing that is holding me back is that my inspiration for this game in terms of mechanics is basically a side-scroller, even if the art is so good it does not seem like it. I am also thinking more of a Visual Novel / P&C hybrid, where there is no 'pixel hunt' to find objects on the screen. Here's the game that inspired me: Tokyo Dark It was made in C2 (they also wrote a blog )

    For one cutscene, I do want to move to a 'timed event' platformer style where you race through a burning forest with a few narrative choices along the way (e.g. which rabbits do you save / risk as you run.) This drives me to have the side-scroller mode available at least.

    I will watch your development and send in comments. It looks like you have a lot of mechanics working which is great. My current biggest challenge is actually now on the story side and planning side, I want to go down that side a bit further so that the narrative and plans will drive my tech / features, rather than the other way around.

    If you get your engine polished and it's all your own work, you might also think about selling it as a template too (I am already using a couple paid templates in my game, so I won't be doing that.) That might be another way to get 'collaborators.'

    In terms of collaborators, are you on the discord construct channel, you may be able to find folks there, or you could start a blog on Tigsource, which gets a lot of indie attention (I need to do that also!)

  • I really like the devlog and all the videos, keep up the good progress and creative work. The Start screen looks so clean, like a Marvel movie intro, nicely done.

  • Thanks for the details on the festival, sounds like a great time. If it's OK, what was the range of prices that people mentioned? (I also imagine that you are happy to see that Greenworks was just recently to the C3 addon library!)

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Great! Thanks for this.

  • Looks cool, some good features in there. I am also working on a P&C / VN, so will follow your progress and comment/help if I can.

    One quick comment, the dialogue 'scrolling' in from the right feels a bit wrong. It might be better to have it come in from the left, but indented to indicate which speaker is talking.

    My devlog for my P&C / VN is below in my signature.

  • Congrats on the festival demo, it would be great to hear about your experience at the festival also.

  • I was working to add an effect, but the upload was rejected with this message:

    • The extension .fx is not permitted. (Path in archive: '/effect.fx')

    Should we be able to add effects now, or is there another method? I set the 'type' to effect.

  • Looking forward to road-testing this with version control - my no.1 request for ages!

    Look forward to a Mac version so I can use it with my main laptop.

    Thanks Scirra.

    +1 on Mac version, since I am switching over to that for my main dev workstation (iMac and Macbook, so xcode and deploy to iOS is simpler.) Right now I am using bootcamp with Win 10 (but switching time is a pain.)

  • Current solution with multi-file picker is working for me. I have a local addons directory which I added to my bitbucket source control along with the separate C3 project source files (using desktop C3 version.)

    When I want bring up a new desktop C3 instance on another PC, I clone the bitbucket depot, load C3, point the file picker at the dir, hit ctrl-A and add them all. Thanks Ashley

Mikal's avatar

Mikal

Early Adopter

Member since 22 Apr, 2016

Twitter
Mikal has 112 followers

Trophy Case

  • 9-Year Club
  • Entrepreneur Sold something in the asset store
  • Jupiter Mission Supports Gordon's mission to Jupiter
  • Forum Contributor Made 100 posts in the forums
  • Forum Patron Made 500 posts in the forums
  • Forum Hero Made 1,000 posts in the forums
  • Popular Game One of your games has over 1,000 players
  • Regular Visitor Visited Construct.net 7 days in a row
  • Steady Visitor Visited Construct.net 30 days in a row
  • RTFM Read the fabulous manual
  • x10
    Great Comment One of your comments gets 3 upvotes
  • Delicious Comment One of your comments gets 10 upvotes
  • Email Verified

Progress

21/44
How to earn trophies