Thank you — and Mikal
The pixel particles on death feel out of place with the rest of the art style though. [...] Perhaps try out making the fireballs in the same color scheme as the layout and player.
I noticed this only when I read your comment. Thanks :)
I'm wondering if you want to add a sense of urgency w/ some kind of timer
I don't think, almost for the first "complete" release. I prefer a slower game with only one life.
Probably a little short though right? You'll have to give them reasons to play again to level 20 ^^
I agree with plinkie on the game length, unless it's just a demo
For now, my first concern is to release a playable (demo) game. I don't worry about lenght: when the tech parts work I'll add some levels. In my mind, I want to add other worlds (and other cactuses). Or a "journey" mode, or something similar. But I don't want to spend too much time: before the 2019 I want publish it.
Today I created an itch.io page for the game, but it is in "draft mode" for now. Then I'll start to clean code (I discovered the families potential).
If you want, you can play the demo in this page: https://el3um4s.itch.io/20-times-cactus