MPPlantOfficial's Recent Forum Activity

  • .

    I agree.

    Ashley I know I've not been here long but plenty of people will want to be able to manipulate Physics.Gravity_Angle just like platformer.gravity_angle and I was only fortunate enough to have come across Yann's "Angled Gravity" capx that does the workaround you recommended and even that gave me problems for a while because the force applied on his capx contains a multiplier involving the Physics.Density quantity that gave different effects on sprites of different sizes.

    We can't be directing new users to Yann's capx forever especially now that dropbox has probably rendered the link inaccessible following the changes.

  • Memory.

    My first project was successfully exported. Got it to work all the way to the main menu but as soon as I click 'New Game' it won't even play at all. the whole thing crashed.

    Check this out: https://www.scirra.com/blog/112/remembe ... our-memory

  • Yeah. In fact it has finer scrolling on C3 than C2 I'll give it that.

  • Animmaniac Hi guys. Could you update link?

  • Nope you can't change gravity angle in C2 either. I've made a feature request as I think this should be available for both C2 and C3.

    Check it out here:

  • I have posted this a few times in some C3 suggestions thread but I thought this should be available in C2 to as many people will be sticking with it.

    I would like to formally request the ability to change Object.Physics.Gravity_Angle.

    The same way you're given total control on the Object.Platformer.Gravity_Angle.

    As of right now there are no plugins that enable users to set Object.Physics.Gravity_Angle.

    The closest I can find is Rex's Gravitation plugin that enables users to set a single gravitational point. As useful as this plugin is, it does not feature the ability to set tangential or normal gravity. It is possible to achieve the desired effect only through creating several instances of a gravitational object, each with a separate tag for separate set of items and sin't the most elegant solution memory-wise.

    For more details:

    The only other alternative is using an artificial angled gravity using Physics forces every tick where you have to constantly readjust volumes and densities or else objects would end up with a jittery effect when combined with the solid behavior.

    So with all of that said, I would like to formally request the ability to change Object.Physics.Gravity_Angle.

    Thank you for hearing me out.

  • freesound.org

    opengameart.org

  • You can use whatever story you want. You should play more games, watch more movies, read Dr. Seuss books, basically do whatever you can to get fragments of story elements you want to use so you can make your own. You can't seriously believe some random people are just going to write you a story. If they did then maybe they'd use it for their own games.

    I'm going to suggest something stupid like you character isn't carrying 2 boxes with him but 2 "balls".

    If your character is carrying 2 "balls" he can't jump. If your character is carrying no balls, he gets scared by random enemies so you lose control and let the ai take over for a short period of time.

    He's dragging his "balls" all the way to the finish line...

  • Object.Physics.Gravity_Angle

  • What exactly do want to do? Rotate each object on their own separate axes (origin)? or rotate with respect to a single point or object on your layout?

    I have tried rotating a tilemap + physics but the collisions are all messed up after.

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  • I have a new question. How long do you mean would it take to finish a prototype and start a pre-alpha? I hope i get some more answers. But thanks verry much everyone who take the time to answer me.

    For me it takes forever since I'm a lazy ******** However if I add the total time spent making the game it'll probably be about 2-4 hours. Since you are creating a platform game with many levels, ai and functions, I'm going to guess it'll probably take you about 5 forevers to complete your game.

  • It's working for me now so...

    2nd first impression(if that makes any sense):

    Looks great. Feels smoother than C2.

    I however am not a fan of having the game "Pop Lab" in the front page. It encourages people to create more Match-3 games like we need more of those.

    I'm just glad it's just a demo and not a template otherwise we'd go from having 100 thousand of those currently in the playstore to 100 million.

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MPPlantOfficial

Member since 17 Feb, 2016

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