MPPlantOfficial's Recent Forum Activity

  • Sweet. The blue tileset + Purple background is beautiful

  • Global Var + Local Storage. Create a variable "TUT = 0"

    When first pressing the play button and have your player go through the tutorial/(s) (I'm going to assume these are a series of dialogue boxes) or when closing the last dialogue box of your tutorial, simply set 'TUT' to 1 and save that in local storage.

    Set it so it never appears again if the value is 1.

  • Assign instance variables (health,mana, speed, strength...) to both enemies and use value comparison when pressing the damage-dealing buttons to detect which enemy to attack. (depending on your definition of 'stronger' or 'weaker' )

    As of now there's really no good useful single piece of advice since I don't know how long you've been using C2, what skills or feats you want to learn. So just look through the Frequently Asked Questions Page and see which ones you can apply to your project...

  • Wow that looks really sweet. Wish I could stretch the 1 week where full version of C3 will be offered into a whole year..

  • Aha, but is there no way to compare if they just have the same value to an instance variable called "type"? If they both have one and shares the number "0" for example. It would be super easy to just drag in the "lever" and the "door" and then set their instance variable's value ("type") to "0".

    Of course there is. Just create the new variable yourself. You can assign it to either the family or the objects themselves.

  • It seems to work quite nicely. The first enemy opens the first door. They all have the same variable at 0 however. How did you connect the first enemy with the first door exactly?

    They all start with variable at 0 so on the:

    On start of Layout | set InstVar to Self.IID

    it replaces the variable with each object's respective INSTANCE ID. You could start there or manually assign the variables.

    I like using that since it takes less work. Now it's just a matter of repositioning the enemy sprites. You can even modify the capx so instead of destroying the enemy it simply toggles a variable to open/close doors...

  • Thanks for your feedback. Are there any games like this on steam? I didnt find one. Maybe some of you have some new ideas for the game. If i decide to make the game, i will start an extra post. But to time i need some help for ideas and something like that.

    Cryttexx

    Yes there already exists a game like this. It's called

    Subscribe to Construct videos now

    .

    It has the ability to not only create 2 blocks but destroy existing blocks as well. Also, gameplay wise you could consider The legend of Zelda's Cane of Somaria that allows you to create and destroy 1 block for any use.

  • Did you guys see this post: Heyzap Ads Mediation Plugin For Construct 2.

    Im thinking about trying this out to see how it compares to the Cranberrygame Chartboost plugin.

    From thread: "You Can Buy Best Heyzap Ads Mediation Plugin for Construct 2 here https://codecanyon.net/item/mobile-ads- ... e/19615021 "

    Yeah. I'm not paying any more money for plugins that may or may not work....

  • Here I made you a capx because you requested: Bollocks Busters Game Template

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  • No anybody can help?

    What type of beat 'em up do you want? How many planes?

    Single plane Side-scrolling (like SNES Power Rangers) or multi-plane (Like Double Dragon)?

    See the problem with your question is there are just so many elements that go into making a beat 'em up and questions that arise along with it:

    • 8-directional movement, solid collision boxes, enemy types, enemy ai, enemy projectile motion, enemy spawning, interactable objects character combos, enemy combos, control types, special attacks, life bar, types of special moves (grapple, bomb type, hit all enemies in screen type)

    I haven't even begun to scratch the surface as there are still many elements that have to be considered like User interface. I'm not here to discourage you but I highly suggest you look into all elements you think would go into making the individual components that make up a Beat 'em up.

    Start here:

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MPPlantOfficial

Member since 17 Feb, 2016

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