BadMario's Recent Forum Activity

  • You can use mobile ads in your games made with a program not exactly optimized for mobiles.

    You cannot use regular adsense, adsforgames even though this is the actual native territory ( HTML 5 ) for Construct.

    Makes absolutely no sense, so it's not good at all until somebody at Scirra headquarters goes: "&%^*&$ what are we thinking?? Yeah, we should fix this *****

  • If you can't figure it out, then, instead of setting it to invisible set its X or Y to GTF outta here, something like -9999

    This is actually preferable to visible/invisible because you can still accidentally click on an invisible object causing unexpected things to happen ( unless you add if opacity = 100 condition )

  • [quote:1234h4yy]As any one successfully code over their game in unity 3d. Because i am now learning C# thanks to construct 3 force me to go finally put 100% in learning C#

    I would not just go 100% into learning C#.

    Do a few Unity tutorials so you get an idea of what's what and start porting your game to it, learning C# along the way. Unity also does a lot of things for you, so it may not be nearly as hard as you think.

  • instance variable ( call it overlap ). If overlaping set to 1, in not set to 0. Then do whatever you want when it's one way or the other

  • It can save anything you want

    LocalStorage save item "namegoeshere" to yourvariable

  • local storage

  • oooops, actually I don't know why I put that /100 there, you don't need it. I need more sleep I think.

    That is just the angle calculation, for some reason I was thinking of actual impulse force.

    One thing though; I think it's annoying when you have to click to bounce the ball, just touching it with the cursor is much better, just make it hard enough.

  • Physics should work,

    First just set your ball physics so it falls naturally and bounces nicely when it hits the ground ( try gravity and elasticity settings, density will also affect it )

    Once you have that apply impulse at angle depending on where mouse is ( if ball is clicked ) . Straight up angle in construct is -90 so something like -90+(ball.X-Mouse.X)/100

    divided by 100 because most likely impulse would be too strong and it would just fly off screen, but depending on your settings you can adjust that.

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  • I chose Construct 2 over Unity because I too was coming from Flash, 2D and fake 3D. So, I would say yes. For me it was extremely easy to switch to Construct.

    Where flash ( or whatever they call it now ) is still way ahead:

    1. Drawing, creating and animating graphics within flash ( with Construct you will have to draw in some other program, perhaps even Flash and import into Construct )

    2. It did not really depend on browsers, therefore it worked more or less the same on everything and you could make very good money with CPM Star, distribution was also easier.

    It does not seem like you are planning on using ads and distributing your game to game portals so #2 may not matter to you, pisses me off though.

  • Don't use it as music. Import it into sounds folder and it should work just like everything else. Yes, music has the advantage of being streamed, but do you really need that?

    If everything is downloaded before game starts there won't be any unexpected surprises. I think that outweighs any streaming benefits.

  • You are looking at conditions, set angle is in the actions part ( click add action on the right side )

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BadMario

Member since 3 Sep, 2015

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