I'd like to try and make a game which its purpose is to keep a ball in the air by clicking on it, gravity being working as in real life.
for every click i get one point.
if it touches the ground the game is over.
i'd like the ball to behave realistically, and with that i mean, if i click on the ball to far out on the right side of the ball its natural reaction is to fly of towards the lest side.
any ideas guys?
keep it simple, i am a beginner.
I'd also like to inform you guys that I've tried to use the physics behavior with no success!