lucid's Recent Forum Activity

  • hi guys, small update before the official announcement. It doesn't look like I'll achieve feature complete beta status on time for dec 1. a few construct classic bugs and missing features slowed progress, such as platform behavior crashing on nonsprite objects, and a few others, and so I had to fix those before moving on with spriter.   

    however, the good news is that because i will miss the dec 1st deadline for achieving beta status, I will be opening alpha to everyone a week early, so within the next two days I'll be releasing the alpha version of both the editor, and the construct classic plugin as well, to the entire scirra community so you can actually load characters in game, and start reporting bugs and requesting features.

    I'll also announce the future plans of spriter, both the immediate future, such as the order you can expect the currently announced features to be implemented, and the complete to-do list for 1.0, and also the possible future feature set.

    see you soon with download links, and instructions. happy thanksgiving!

  • hi guys, small update before the official announcement. It doesn't look like I'll achieve feature complete beta status on time for dec 1. a few construct classic bugs and missing features slowed progress, such as platform behavior crashing on nonsprite objects, and a few others, and so I had to fix those before moving on with spriter.   

    however, the good news is that because i will miss the dec 1st deadline for achieving beta status, I will be opening alpha to everyone a week early, so within the next two days I'll be releasing the alpha version of both the editor, and the plugin as well, to the entire scirra community so you can actually load characters in game, and start reporting bugs and requesting features.

    I'll also announce the future plans of spriter, both the immediate future, such as the order you can expect the currently announced features to be implemented, and the complete to-do list for 1.0, and also the possible future feature set.

    see you soon with download links, and instructions. happy thanksgiving!

  • firefox 8.0

    and on the basic arcade page:

    scirra.com/arcade

    all the links except for the space shooter one and intergalactic matter

    basically everything under 'examples'

    just tried it again to make sure it wasn't a fluke

    still happens for me

  • it's definitely not abandoned. don't have an exact date, but version r2 should be releasing soon

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  • when I go to the scirra arcade, clicking on the game name takes me to the game, but clicking on the "play this game" link seems to be a link to the arcade, so it just refreshes the page

  • thanks everyone. another update soon

    Good work Lucid! Can you animate the pivot points? Have you any plan to implement the 2d character creation engine with bones and skinning?

    this is unofficial, since I have no timeline as of yet, and whether this would befast enough in js/html5 would require testing to be sure it'd work in c2, but it's definitely something I want(/plan(unofficially)) to add to the editor.

  • Physics behavior should be fine with platform if you set the physics behavior to immovable. Also physics behavior has a problem with uncentered hotspots, so that could be part of the issue

    • Post link icon

    my original guess was wrong it seems, there are portals that also buy games:

    forums.indiegamer.com/showthread.php

    • Post link icon

    if anything I would be aiming at selling the game to consumers, not companies. look for game portals to sell your game, like the chrome store, or your own paypal based site, or ways to support microtransactions in your game. My guess is, unless you figure out how to make the world's most amazing game ever, there's no reason a company would buy a game, as opposed to hire someone to make them.

  • if they are off screen they won't be rendered anyway. so the invisibility won't help, you're better off finding a way to destroy them when they are too far away to matter, and recreate them when they are close again

  • so, as promised, but a few days late, spriter updated vid

    and spriter updated version:

    [tube]http://www.youtube.com/watch?v=RaWAGny8twY[/tube]

    Subscribe to Construct videos now

    all current pro users get to alpha test until beta release. so if you buy today, you get the latest versions until beta release.

    in other news, I've quit my dayjob, and I'll be working fulltime for the next half a year or so on mostly spriter, and projects using spriter, so development should be picking up quite a bit.

    please ask questions and make suggestions

    for current users, just return the workflowy for the link to the latestalpha

    aside from bugfixes and some optimizations. the main new addition since last week is the adjustable pivotpoints. press h to change the pivotpoint of an image. this will apply to all instances of this image. you can also do this to multiselections as well, so you can adjust the axis of rotation for a group of selected images as well

  • so, as promised, but a few days late, spriter updated vid

    and spriter updated version:

    [tube]http://www.youtube.com/watch?v=RaWAGny8twY[/tube]

    Subscribe to Construct videos now

    all current pro users get to alpha test until beta release. so if you buy today, you get the latest versions until beta release.

    in other news, I've quit my dayjob, and I'll be working fulltime for the next half a year or so on mostly spriter, and projects using spriter, so development should be picking up quite a bit.

    please ask questions and make suggestions

    for current users, just return the workflowy for the link to the latestalpha

    aside from bugfixes and some optimizations. the main new addition since last week is the adjustable pivotpoints. press h to change the pivotpoint of an image. this will apply to all instances of this image. you can also do this to multiselections as well, so you can adjust the axis of rotation for a group of selected images as well

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lucid

Member since 16 Jan, 2009

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