lucid's Recent Forum Activity

  • hahaha, thanx...I think??

    Im not a huge fan of "trying to look anime". Im a huge fan of "do what ya do to express yaself in your own way". Im sorry, but I have not worked for a Manga studio (unless you are refering to the software known as "anime studio"...

    yeah, anime studio the program, I don't think your style looks anime

    it looks unique

    do you plan to do the puppet thing as an exe sometime?

    also, I have closed source engine I'll be making sometime, to create procedural armatures

    and it will also do timeline animation

    I was going to develop it with the eventual idea of releasing it commerically if it worked as well as I hope. you can definitely beta test it if you're interested. it'll be a while before it's in testable readiness, but it should be quite friendly, and fun to work with, and really powerful.

    either way though. love the style, not just artwise, but the imagination as well

    I'll be keeping an eye on your work

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • ChangeLog

    v0.3b

    fixed:

    • crash when testing for cursor position when not in edit box
    • crash when testing for cursor position when not locked to grid
    • several crashes when checking for information on a character, when you had not picked them through "for each character"(now return 0 instead of crashing)

    added:

    • condition: Is Writing
    • condition: In Edit Box
    • condition: Edit Box Ended

    also, added a cap, to show how the edit box and cursor works

    you can move the cursor with the arrow keys, aside from the automovement with typing

    http://files.getdropbox.com/u/1013446/bitmapped%20text/tutorials/cursor.cap

    Newt, if you can do me a favor, and list the different types of coords that should have float values, because I will have to change several values, and I'd prefer to do them all at once.

    the position of the phrase?, the y offset for characters? etc.. I don't need to know each action to change them in, just which types of values other than phrase position you'd like to see as floats

    don't worry quazio...sorry, I mean Davi. set range through string still coming.

    newt, still looking into the private variables

    and thank you holymonkey.

  • heh, i was in the middle of editting that when you posted

  • hey, davio, thanks for reporting the crash, i will fix that and add the "is writing" for the next build.

    k, im on my phone so i cant make a cap

    but you call "start edit box", and most of the options explain themselves if you click on them.

    try setting a dash for the blank character to see what it does. choose an initial phrase, and the max number of characters allowed. once you start edit box,

    you should be able to type and erase characters(some cool conditions for this one, too, like"typing attempted on full edit box").

    you will continue to be able to type characters until you call "end edit box" or if you set the option for it in you original call, it can be ended by pressing enter.

    set a sprites position to cursorx,cursory, and you'll understand what it is.

    you can also get the character currently under a cursor, and set the option to "only allow arrow keys" to make a snes style name edit screen where you choose your letters instead of typing them. as of now up and down arrow keys dont work for this. will be fixed in a later build.

    also, if you havent tried it yet. not in edit box, but in regular text, try setting alignment to center or right, and then do write text, with "insert" and then "absolute" . kinda neat

  • <img src="http://files.getdropbox.com/u/1013446/helponforum.PNG">

  • that looks awesome, and the grass movement looks great as well

    it's insane how much this reminds me of secret of mana

  • I love you, too Azu

    Update(v0.2)

    Changelog:

    Bug Fixed:

    • scrolling outside the bounding box while Text is confined to box no longer causes crash

    Changes:

    • Get Edit Box Text is now Get Current Text, to clarify that it returns any type of text currently displayed
    • Default is now "do not confine to box"

    Added:

    • GetPhraseLength Expression

    Thanks to Newt for finding the scroll bug, and also, Newt, I will be adding private variables, as soon as I get some clarification from the devs on the best way to do this.

    Speaking of the sprite I could use a few examples of how to use some of its functions in combination.

    here's your first example

    these tutorials will also be listed in the first post as I add them:

    this is an example of how you can get back to your text info from a normal sprite pick:

    (saved in 99.3)

    word picking example

    here's a more advanced fancy showoff example with "for each character" Picking to demonstrate the power of the Picking and Related Expressions: (davio, this one's for you)

    CircleTrick CAP!

    CircleTrick EXE!

    (must see)

    edit: two new demos:

    Demo1

    Demo2

    the caps for these demos are at the bottom of the original post

  • I thought I saw a #define common ace private variables thing somewhere

    and I assumed it was a single line you could put on the ace table to include private variables and all their basic functions

    but now when I look through objects on the cvs that have private vars i don't see it

    is there such a thing?

  • when i get my project off the ground i'll probably make a resolution changer plugin if it's possible. i'll have a look into the sdk

    if anyone has experience with the problem of differing resolutions, what needs to be taken into account? as in zoom, layer scaling, image sizes, behaviors, etc? assuming you want your game to be identically sized, just with higher or lower res,

    so i can figure out whether its even plausible

  • im at my cel at work so i cant look at your exe, but it sounds like what caused the original object to mess up and behave erratically was object picking. if the original idea looked good, try using the object pairer or groups to fix that. although im not sure if bones were fixed so you can have more than one. also linkman's ik plugin would probably work as well if not better in this situation

  • did they fix the physics behavior so you can use it with other stuff?

  • i like it mad. alot actually

    is this the fast blur youre always talking about?

    if so, is it variable so you can adjust the bluriness level on the fly ?

lucid's avatar

lucid

Member since 16 Jan, 2009

Twitter
lucid has 25 followers

Connect with lucid

Trophy Case

  • Entrepreneur Sold something in the asset store
  • Forum Contributor Made 100 posts in the forums
  • Forum Patron Made 500 posts in the forums
  • Forum Hero Made 1,000 posts in the forums
  • Coach One of your tutorials has over 1,000 readers
  • Regular Visitor Visited Construct.net 7 days in a row
  • RTFM Read the fabulous manual
  • Email Verified

Progress

24/44
How to earn trophies