> Get with the times! 1024x768 in my opinion is the current day standard minimum. Depending on the style of game you are making, this resolution may be excessive, but in most cases it's not. In fact, most of the games made by a large number of indie developers are, in my opinion, too low of a resolution. Why reduce something that could look awesome into a garble of barely recognisable pixels... especially this day in age.
it takes a very very long time to make nice graphics for that res, and making hi res graphics clogs up most low end gfx cards. simple graphics can tell a story just as well as hi res ones, except without needing expensive hardware to be run at a decent framerate.
Yeah the main valid point in regards to the deabte, is yes... it DOES take a lot longer to make hi resolution artwork to go with your game. Low-fi graphics are always easier to create... and in some cases the retro style fits the game a lot better than higher res, more modern graphics, while in others it really limits a great idea to being merely an OK idea.
Tonks is being made in 1024x768... I know it's fairly simple in terms of the art library, (IE not hundreds of sprites) but I'm thinking I should have designed it in a higher resolution already.
Anyway, everyone will make the style they are most comfortable with and that is within their abilities as a creator. I just prefer a higher resolution as my personal thing.