lucid's Recent Forum Activity

  • downloading through a proper cvs client for view in visual studio is so much more useful than viewing it in site form

    since every time you see a reference to a SDK type you don't know, or a function you'd like to understand better, you can right click and "go to definition"

  • for anyone curious (if indeed there is anyone)

    the status of the plugin

    so far, you are able to create, and access customized objects through a specialized notation

    custom type creation will be a feature primarily for advanced users

    it gives you alot of power, but it also requires extra care to keep your things in order

    but as of now

    you can do things like this (these features are already implemented and working)

    create template "character"

    add string "name" to {"template","character"}

    add number "hitpoints" to {"template","character"}

    set {"template","character","hitpoints"} to 100

    add object "charactersprite" to {"template","character"}

    add objectarray "inventory" to {"template","character"}

    create superarray "party"

    add 5 "character"s to party

    add string "affiliation" to "party"

    {"party",0,"name"} = "johnathon"

    add object (applesprite) to {"party",0,"inventory"}

    add object (woodenplanksprite) to {"party",0,"inventory"}

    I will be adding shortcuts as well, so you can use 1 word to refer to a long address like

    shortcut "mainweapon" = {"party",0,"inventory",global('currentweapon')}

    EDIT:Shortcuts working, including shortcuts to shortcuts, and shortcuts to templates

  • is it safe to return ret=pointers (as RETURN_INTEGER) to be taken back as params[x].GetInt()

    or is the ExpType_Integer to short?

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  • if you're gonna do that, why not use a 360 pad emulator?

  • why wouldn't you just make your project, and add the xtra control stuff later?

  • david said directx controls were coming in the future

  • that was a quote attan

    he just didn't use the quote thingy

  • cool, well that makes 2 people now, cuz genesys expressed python woes in chat. unfortunately i cant help with your other requests. this will merely make it possible to use object picking data in python. also, the other features of the plugin might provide a simpler way to have scripts more intimately connected with events, by making it simple to associate scripts with data, and picked objects.

  • thx,also, is python interpretted at runtime, compiled? or something between?

  • try tortoise cvs....look at the tutorial for that, and also the source forge pages on cvs addresses and such

    this downloads the directory trees you request, so you have the actual visual studio source files on your pc...very fast and convenient

  • hey link

    havent tried the plugin yet

    but if you have trouble fixing the shaky cam while transitioning between moving targets, i did alot of moving target interpolating stuff with the bone animator. pm me if you get stuck

    this sounds awesome though...

    could save alot of work, when i start my game

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lucid

Member since 16 Jan, 2009

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