lucid's Recent Forum Activity

  • thank you

    btw, someone was asking about another type of progress bar in chat,

    and although this isn't exactly what they asked for, it's still kinda fun:

    enjoy:

    http://dl.getdropbox.com/u/1013446/weirdbar.cap

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  • what happens if there are 0 instances and you GetObjParamFirstInstance, and store that to a CRunObject*?

    is the pointer invalid?

    if not, what happens when you try to manipulate that phantom object?

    is it safe to check ->pType?

  • i stand corrected

    lets just revive all the dead threads,

    itll be one big happy zombie apocalypse

    just kidding

    just not the ones that have already been solved

  • k

    uploaded the new version, this time correctly

    I was sure I had already done that

    oh well

    there it is, though

  • with or without physics:

    if speed < 50

    add whatever engine acceleration speed

    if speed>100

    speed=100

  • it's probably not a good idea to keep bumping old thread's because they are solved

    it shouldn't really make a difference in searching

    almost all old threads are solved.

    if you want to post solutions in a useful way, try making wiki articles or posting to the tutorials section

    I'm not a mod...but, I'm probably not the only one who doesn't want to see old posts when I see a forum has new posts on it

    know what I mean?

  • this post was from june

  • [quote:319nkhrt]hi

    hi

    [quote:319nkhrt]how can i show global varible in a text?

    set text to global('variablename')

    [quote:319nkhrt]and how can i create rotating joint

    there are many ways to do this, if it's physics you create a hinge, and then to rotate add torque or set rotational velocity. without physics:

    have sprite2's hotspot where you want it to connect to the joint, give sprite1 an imagepoint where you want the joint

    always - set sprite2 position to sprite1 imagepoint[/code:319nkhrt]
    and rotate as needed
    [quote:319nkhrt]and when i make in behavior object to rotate
    its doesnt have friction (its with physicks too)
    
    physics doesn't automatically work with other behaviors, you should be able to work well with either behavior by itself, before you attempt to combine physics with them, physics is picky about how you do things, experiment with it alone first, and get a feel for it
    [quote:319nkhrt]and can i make specific object not to collide with each other
    under behavior physics
    
    there is an action in physics to disable collisions with certain objects
    [quote:319nkhrt]ohh and i have problem when i make physic and 8direction behavior
    to the same sprite its when i run the game it going crazy to all directions
    
    see answer above
  • first...did i ever upload the right version? that doesn't have supersprite instead of the correct plugin?

    also alspal, if this doesnt work, i'll try to add that feature

    but i believe if you

    set write speed to 0;

    and

    "on character written"

    • --"pause writing"

    that would be the equivalent of the action you're asking for.

    please ler me know if that works

    also if anyone has a chance can you let me know if the current upload has the correct files in it

  • yeah, I totally would

    it would really change the graphical possibilities of my current game project

  • if you mean shot by another sprite's "spawn object" action, then as long as you put the angle change in the same event as the "spawn object", it will only apply to that one

    if there is a different situation, where you need the angle to change after this event, there would be a different solution, but we'd need extra details to find it

    also, btw, unless you mean Python script, just call it "events"

    or people may be confused as to whether or not you mean python script or events

    and welcome to scirra.

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lucid

Member since 16 Jan, 2009

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