Dropping frames is much different than slowing the game down.
It is pretty much the definition of v-synced games.
Yeah that's it pretty much.
The vid is clamped to a set radius. Not sure how good that would look with 2d, but it is doable.
Not sure what you mean, but I'm guessing you want an indicator to point at the object when its off screen.
That would be the above with set x to clamp(Object1.X,ViewportLeft(yourlayer),ViewportRight(yourlayer)), set y to clamp(Object1.y,ViewportTop(yourlayer),ViewportBottom(yourlayer))
Object1 is visible, do nothing here
->trigger once while true, set object2 invisible
Else, object2 set angle towards object1
->system trigger once, set object2 visable
That doesn't sound like a spam filter to me.
You draw them.
Given the complexity(varying line width's, multiple lines, non uniform segments), I would say it's an animation(frames).
Don't forget there are other features we don't have access to unless we roll our own. Stuff like notifications, and nodejs npms.
Not sure how those api's would work with C2 however.
Which group to upload to background ambiance?
Do you mean graphics, or sounds?
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I get that dialog just about every time I reboot.
Its Dropbox trying to connect, even though the system isn't connected yet.
He's added some Angry Birds type stuff.
http://opengameart.org/content/physics-assets
Sub-pixel coordinates.
Turn rounding on.
Member since 12 Nov, 2008