Those are composted multi-part backgrounds in the games you speak of, not high resolution images.
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Seems to play a bit better than the tracker plug.
https://dl.dropboxusercontent.com/u/666 ... inIcon.ico
No.
You can either make multiple image points, use the pin behavior(if thats what you need the point for), or use trig to set position manually.
Even a combination of those.
This one has probably been around a while.
Might say just community testing isn't efficient enough.
Try using the latest from Scirra, and turning off minification.
Ashley confirmed bug
Thanks, I'll do some experimentation with that.
Variation for tilemaps.
Change this grass tile yellow, that house blue, etc.
Only problem with masks is they bleed to layers below.
Something that changes the hue, not one that makes it all the same color.
Instead of x,y more like a tile at x,y.
Just a thought.
Would it be possible to do a colorizer effect that can do different colors to individual tiles?
Something like set color of this x, this y to that color.
Yeah I unzipped a capx and sure enough the old texture was the only one there.
Problem Description
The demo of the Tilemap object won't save a new imported texture
Attach a Capx
Use the tilemaps template
Description of Capx
Open the template.
Steps to Reproduce Bug
Here is a test texture: http://opengameart.org/sites/default/fi ... 2Tiles.png
Observed Result
Old texture is saved rather than new.
Expected Result
New texture saved rather than old.
Operating System and Service Pack
____ Your operating system and service pack ____
Construct 2 Version ID
203
Its usually top down by layer, but I think that can vary by blending mode. Ashley was grumbling about it some time ago on Twitter.
Its all about the total memory. If you can keep that under control then should be fine.
Also Podes plugin uses a html5 canvas, or css feature so I don't think it will work under webgl.
So basically no gpu acceleration for objects that use it.
Member since 12 Nov, 2008