newt's Recent Forum Activity

  • I only tested cropped.

  • Is there any reason, in Chrome, for a game to get better fps when the layout is scaled up, rather than its regular scale?

    If so why would that make sense?

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Yes I was a bit harsh, but I also feel that I wouldn't be doing him any favors by treating him with kid gloves.

    I will say his resolve thus far seems more steady than most his age.

  • It would be nice if we didn't have to make a new condition to set the state of a tile each time.

    If it could set the state as an index... that would be great.

    0=0

    1=90

    2=180 you get the idea

  • +1 for nimos100

    Just make sure they are webgl.

    That would go along way to a gui plug menu, hud etc.

  • I'm using reverse psychology(not really), since analogies are for children, and I'm preparing for next weeks rant for a native exporter.

    They're both recurring arguments, and its not childish at all to keep bringing up either subject, again, and again, and again.

  • Lets try the inverse of the postulate.

    Problem:

    My fps max is set at 30, but my game is not working correctly and running a slower odd frame rate.

    Suggested solution:

    If the max fps was set at 60 my game would run better.

    It would be doing twice the work.

    Tune in next week folks when we use reverse logic on to say we need a Html5 exporter so that we can reach a wider platform, rather than this native one... that runs so slow.

  • Yes, thats all it does.

    It scales up, and back to the distance of the pinch, which of course can't go negative.

  • It would be nice if we had a bit of insight into what C3 will do, or or how it will work.

    Easier to plan for the changes.

  • Grid movement kinda like the one we had in CC.

    As for paths, I realise you can't do paths in the editor, but I'm willing to make an external one, and when you think about it the need for creating paths in-game far outweigh that anyway. A simple node based, runtime editable, spline movement that doesn't force you to use the object angle is what I'm suggesting.

    Sort of like the one of Rojo's in CC, just no editor. Importing a json would be acceptable.

    On the custom movement thing, how do you get it to interact with the solid behavior?

    The idea for the Solid is to not have to set up collision events for it, but it only works that way with Platform.

  • I'd like to see a gravity type of behavior. You set the direction, and speed, then it is drawn in that direction, and also interacts with the solid behavior.

    No point in adding the platform behavior to a roc.

newt's avatar

newt

Member since 12 Nov, 2008

Twitter
newt has 27 followers

Trophy Case

  • Entrepreneur Sold something in the asset store
  • Jupiter Mission Supports Gordon's mission to Jupiter
  • Forum Contributor Made 100 posts in the forums
  • Forum Patron Made 500 posts in the forums
  • Forum Hero Made 1,000 posts in the forums
  • Forum Wizard Made 5,000 posts in the forums
  • Forum Unicorn Made 10,000 posts in the forums
  • x3
    Popular Game One of your games has over 1,000 players
  • Regular Visitor Visited Construct.net 7 days in a row
  • Steady Visitor Visited Construct.net 30 days in a row
  • Enduring Visitor Visited Construct.net 90 days in a row
  • Unrelenting Visitor Visited Construct.net 180 days in a row
  • Continuous Visitor Visited Construct.net 365 days in a row
  • RTFM Read the fabulous manual
  • Email Verified

Progress

31/44
How to earn trophies