MOST RECENT TEST BUILD ALWAYS AVAILABLE HERE:
HAVE A TEST PLAY
So a few years ago, a few of the guys from the forums here and myself got together and started working on a few ideas.
For the last several years those ideas have sat dormant.
Recently I've started putting a few things together, and have an awkwardly but procedurally animated "noodle man". Currently I'm still working on the inventory systems and so-forth that will be used in the game, but have a somewhat reliable and intuitive "dude selection system" and a solid foundation for making new animations easily.
Added in some IK chain solvers
There's no "gameplay" yet as this is a system implementation only up to this point. There are some loose documentations in the game to describe the buttons to use etc in order to test things. There are a few undocumented buttons but they shouldn't be required as far as I can recall. There is a seed for random generation but it's hard coded at the moment - I will add something to change it at runtime in the future.
CHANGELOG:
See thread posts by me for updates to the current features
~Sol