deadeye's Recent Forum Activity

  • Holy... cow...

  • I like your grass.

  • Hey, the forums are back up

    Probably a good thing they were down, I took the time to completely rewrite all of my detector stuff using the new offset overlap feature. Works like a charm. Now instead of "Intro to Detectors" the lesson will be called "Detecting your Environment" .

    Glad to see the hotfixes from the previous build, too... looks like everything is back in working order. Good update, guys!

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • How do I create offsets for the sprite-detector thing? This could really make my work alot easier.

    Great update btw

    "Is overlapping at offset" condition. Use a number (or negative number) of pixels to make an offset.

    not sure if it's a bug but when creating new sprite i can't change its size in picture editor. Presing "Crop" tool or even "Resize Canvas" works in editor but when you save it end exit it's resizing to 128x128 sprite.

    Huh? That's really weird. It's not doing that for me at all.

  • New bug found:

    https://sourceforge.net/tracker/index.p ... id=1003219

    The Platform Behavior registers "falling" status randomly when at rest on an object with the Platform attribute checked.

  • No, they are embeded resources (check the resouce tab), but Construct doesn't actually store the resources in the .cap... it waits until you build an .exe to store them.

    So if you're going to post a .cap and you want people to hear the sound, you still have to include your sound folder, and people will still have to relink them (I think it goes off of absolute paths).

  • Okay, I have a bug but I don't know if it's considered "game breaking" enough... the "Allow down button" checkbox for Platform behavior keeps checking itself after I uncheck it. I'll post to the tracker if you want.

    Edit: It's not serious, it just appears to be a cosmetic thing. You can still toggle the setting on and off. I'll upload to the tracker.

  • Well, I just downloaded Rich's example again. You were right, it is stuck in the walk cycle. If I open it in 0.98.3 it works just fine.

    Sorry, I just used one of my own .caps to test to see if the animation was working, and since it was working fine I assumed there was something else wrong.

  • [quote:7eou6ns8]The problem is, it does it in Rich's bone movement example as well, so I'm guessing it's not something I'm doing. If you want to see if it does it to you just download Rich's bone movement example. I also uninstalled and reinstalled Construct 0.98.4.

    Still, there's no way to tell for sure if it's a bug unless you post a .cap. And it sounds to me like it might be an events thing, because I have never had any problem (or heard of anyone else having any problem) with their animations not stopping. And if you're making the same mistake with bone animation that you are with the sprite animation then yeah, it could do the same thing.

    I'm not saying it's definitely your fault, it could very possibly be a bug... but the place to start is by describing what you're doing in the Help forum.

  • I think i found a bug (maybe it's just me). My player object won't stay still. It just keeps playing the running animation. This problem occurs in Rich's bone/platform example also. Do I need to upload a .cap?

    I have a feeling that's not a bug... try posting your .cap in a Help/Tech thread.

  • Ah, okay. I was slightly confused there for a second, let's just leave it at that

    So far it works good though . You guys are really looking for a way to get away from detectors, aren't you? Well you won't foil my plans... I'll find a use for them muahahahaa!

    Seriously though, I can't think of any use for them any more. I'm scrapping my detectors lesson and moving on to the next one. You have successfully rendered them obsolete, it seems.

  • [quote:8ckof3px]- [ADD] Platform: ... new conditions for testing wall left/right/above

    Sorry for double-post... where are these conditions located?

deadeye's avatar

deadeye

Member since 11 Nov, 2007

Twitter
deadeye has 1 followers

Trophy Case

  • Email Verified

Progress

17/44
How to earn trophies