deadeye's Recent Forum Activity

  • The new Lesson 4 has been rewritten! Finally!

    I've redone the moving platforms, and removed all the detectors. It now uses built-in methods of detection such as "Has wall" or "Is overlapping at offset."

    Also, the content was kind of light after rewriting everything so I decided to include Drasa's slopes in this lesson . Thanks Drasa!

    Anyway, enjoy. If you find any errors you can blame Candescence, he was the proofreader on this one. Lesson 5 should be up in a few days, hopefully.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • hi

    i see that a baby draggy has come out of an egg and want to search its mom in the castle

    and it can not fly very high. So it hase to search stairs also which are hidden deep in the castle.

    castle seem to be dark inside so it is afraid so need some one to help it.

    what

  • Nice demo, but where's the .cap? I mean, if you don't plan on using it...

  • I honestly don't think the pixel style of the GUI does mix well with the rest of the game graphics. It just doesn't feel right, but that's just my opinion.

    Agreed. There should be a unified art style throughout the game. And that goes double for the GUI, because aside form the main character that's what the player will be looking at most.

    The layout is good, it just needs to be high res.

  • Seems to me it would just clutter up the actions section. You can always just write out what everything is in a comment above or below your event.

    I don't know, maybe it would be useful to some folks but I guess it's not a feature I would use personally.

  • Speaking of lesson 4:

    I was trying to put David's bone animated alien in place of Charlie yesterday. But when I removed platform behavior from Charlie's hitbox then all of the sudden running the cap would crash Construct. (I bug reported it.) Do you get any similar problems when trying to edit part4.cap?

    "If it crashes, it's a bug" is the mantra around here. But that wouldn't be the only problem with removing the platform behavior from the hitbox... at the very least Construct would remove all conditions and actions that used the platform behavior, so you'd have to rewrite all those events anyway. Why not just use the same hitbox? Resize it if you need to, and tweak any events that need it.

    At any rate, it's not a template... it's a tutorial

    Can't wait!

    Soon

  • Yes, Ren'Py is a tool specifically designed to create visual novels:

    http://www.renpy.org/

    However, it appears that Ren'Py requires that you write out the code in a proprietary scripting language. I was unaware of that. So maybe Construct would be easier to use for making a visual novel after all

  • > I'm working on a visual novel-type game

    >

    Just checking -- you do know about Ren'Py, right?

    Yeah, if you're just making a visual novel you might as well use Ren'Py. The right tool for the right job, and all that...

    Not that you can't use Construct. I'm just saying.

  • Just write to Microsoft and say "I'm a developer gimme a free XBOX"

  • As far as i know, XNA express is a free software.

    Yes... but it's also made by Microsoft.

    I really don't know how the whole licensing/quality control thing works though, so maybe it wouldn't be an issue. That Action Game Maker thing doesn't seem terribly professional, judging from how their website is written*. So who knows... maybe any Tom, ***** or Harry can make a program that makes 360 games.

    What would definitely be an issue though is the work it would take to make Construct export 360 games.

    *(Might just be a translation issue though)

  • As cool as that would be, wouldn't it require some sort of deal with Microsoft? I would think that there'd be licensing fees, quality checks from Microsoft, etc... which pretty much means that open source would be out the window and Ash and crew would have to come up with a truckload of money.

    Unless Microsoft is just really lax about what kind of things they allow on their consoles. I mean, I know Torque can make 360 games too, but I don't know what they had to go through to get to that point.

  • >

    > > Is there a particular reason why you do use a detector?

    > >

    >

    Little did you know his question was all part of his plot to obsolete detectors.

    Hehe, probably

    By the way, the new version of Lesson 4 should be up later today...

    Edit:

    Er, maybe tomorrow, I'm tired

deadeye's avatar

deadeye

Member since 11 Nov, 2007

Twitter
deadeye has 1 followers

Trophy Case

  • Email Verified

Progress

17/44
How to earn trophies