Construct 0.98.4 released

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Line 98 classic windows game play, he game continues until the grid fills up and no more moves are possible
  • Are you talking about animations not working in sprites or in the bone movement?

    Bone movement.

    If you want to see it in action, just download Rich's Bone Movement example.

  • Glad to see the bone behavior editor crash was fixed.

  • Okay I'll do a hot fix for bone movement when I get home from work. Whats this lag issue?

  • Okay I'll do a hot fix for bone movement when I get home from work. Whats this lag issue?

    Thanks, David.

  • Okay I'll do a hot fix for bone movement when I get home from work. Whats this lag issue?

    Here's a CAP showing it off: Bone Lag Thingy

    The head and gun there, which are positioned to the body, lag behind when you move the character(with WASD).

  • Yay! Now I just gotta figure out how the heck to get the timeline object working...

  • haha yeah I'll post an example of that when I get home from work

    edit: I just remembered I hadn't actually tested the timeline since i added all the code for multiple timelines....however I'm a pretty competent programmer and I'm sure I coded it all correctly and it will just work *cough cough splatter*

  • New bug found:

    https://sourceforge.net/tracker/index.p ... id=1003219

    The Platform Behavior registers "falling" status randomly when at rest on an object with the Platform attribute checked.

  • How do I create offsets for the sprite-detector thing? This could really make my work alot easier.

    Great update btw

  • not sure if it's a bug but when creating new sprite i can't change its size in picture editor. Presing "Crop" tool or even "Resize Canvas" works in editor but when you save it end exit it's resizing to 128x128 sprite.

  • How do I create offsets for the sprite-detector thing? This could really make my work alot easier.

    Great update btw

    "Is overlapping at offset" condition. Use a number (or negative number) of pixels to make an offset.

    not sure if it's a bug but when creating new sprite i can't change its size in picture editor. Presing "Crop" tool or even "Resize Canvas" works in editor but when you save it end exit it's resizing to 128x128 sprite.

    Huh? That's really weird. It's not doing that for me at all.

  • <img src="http://www.ilmc.pl/shinkan/sprite.JPG">

    Black outline of red rectangle is croped in picture editor to 80x80, after save its 128x128 in layout.

    It's doing same thing everytime i create new sprite - sets size to 128x128 after save.

  • linkman2004 - the lag is caused because the bone movement is being evaluated before the platform movement....so its kinda doing this:

    position bones

    move platform object

    run events

    reposition bones.

    The bones get repositioned twice because if the events change the angle the bones need to reconfigure. However, the lag is caused because the platform object is moving after the bones do their movement....

    I have no idea how to fix this

  • Okay just a status update.

    Made some fixes to platform behavior

    1 - All the new bugs that have come was due to me doing a hack which broke stuff, i reverted it and tried a cleaner method, so the 'falling' condition and 'is moving' are all fixed

    2 - Platforms are now more stable. If you join them together, you just run up slopes and down slopes, but if u run into a situation where normally you would be pushed out, you dont get pushed and u keep running (which is expected)

    I'll get Ashley to do a hotfix...hopefully this will fix all the platform problems for this build

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  • linkman2004 - Okay I found a work around. I added an action which repositions the bones. If you call the action just before using 'set position' etc everything should work fine

    I also made a modification. When the mouse is over a handle or a point, it becomes a bluish colour. This makes it a LOT easier to work out what limb will be affected if you start dragging. Its quite amazing how a bit of highlighting can really help out in confusing situations!

    Oh also, always setting an animation no longer buggers up

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