deadeye's Recent Forum Activity

  • No, that's because there is a specific animation defined for 180 degrees. If there were no 180 animation, then the sprite would turn upside down.

  • The atmosphere is very nice in this game, but I'm not a big fan of the controls. They seem a little too laggy and unresponsive.

    I would love to see this broadened into more of a mission-based game with larger levels/goals. I think that would be sweet. Then again I guess I'm just not terribly big on "survive waves of enemies on a single screen" type games. I like feeling like I'm accomplishing something a little more tangible in games, but that's totally just my opinion.

    By the way, are these graphics yours? If so, they're pretty friggin badass

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  • That's pretty awesome, the both of you

  • You need to include your event sheet in the Event Sheet Editor.

    Right click, setelct "Include Event Sheet" then pick your Animation events.

    You also have two "Right is down + NOT Left is down" conditions. Also, your 180 degree animations (for left) are empty. Oh, and your animation is way too fast .

    Otherwise your animation seems to work okay.

    Hope this helps.

  • Wow, that is complicated

    I think I'll stick to the 3D Box object. My brains don't math too good hurr *drools on self*

  • If you have questions about Platform School specifically (like if you want me to clarify something) go ahead and post here.

    If you need general help that's not directly related to PS, then post in Help/Tech.

  • That's pretty slick looking

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  • I think the graphical styles between the different elements are too varied. The look of your game lacks cohesion. Take the screenshot with the Nazi, for instance... the walls are a hi-res texture, the Nazi is low-res MSPaint style pixel art with thin lines, and the gun has thick pixel lines with hi-res shading. They're all conflicting with each other. You should pick one style and stick with it. Any one of those styles would be fine, as long as ALL the things in your game are drawn in the same style.

    As for the update you had me make in the first post, I'm not sure you had the right link to the newest version in the PM you sent me. I downloaded it and there was no map and no Nazis to shoot.

    I'd also be interested in seeing some variation in the level design... not just a one-space-wide maze of tightly packed corridors. Make larger, more open areas, and rooms that branch off of the maze, etc. In the version I played, at least, it all looked exactly the same and I had no idea where I was.

  • What's wrong with boxy pixels?

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deadeye

Member since 11 Nov, 2007

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