Try to find artists now that are really good 2d artists that can design, paint and are good animators - good luck with that. The industry is always adapting to what's cool right now, to what's making money and 2d hasn't been hot for a long time now.
That's... pretty much what I was getting at.
The guy's art we are talking about was not made in 3D... I, for some weird reason, thought we were talking about painting 2D art, and making games that looked like said 2D art.
Of course 3D is far more common.... like I said, it is easier to animate and render images a 3D object, than to draw a 2D object from scratch for every single frame. And yes, if you did make a game that looked as good as those art-works, in 2D, painting them by hand... you WOULD need 200 people (perhaps an exaggeration, but you see the point I am trying to make?) to complete a large project.
Those 200 people could easily be reduced to 10 if using 3D... because after the model is made, boned, and weighted, you can pose it however you want, on any angle you like.... tween the movements, or whatever you wanna do... and BAM you have a fully animated mobile character that you have to do very minimal work to in order to make "the next animation frame" should you choose to render it to a raster image (IE Diablo 2).
Sorry, but I got a little confused when I presumed we were talking about the thread topic and it turns out we were talking about making the same thing in 3D?