I am a new Construct user and I post an example to show you how to make a 3D stars scrolling with Construct.
The aim of this example is to show you how to simulate depth without a 3D engine. Some mathematical calculations was made to simulate a z coordinate and depth.
PS : sorry for my poor english
I remember those calculations from the time I spent much of my free time tinkering with Turbo Pascal (it was a long time ago, don't judge meeee!).
I messed about a bit with your code, and got this:
I made the star graphic alpha channel a bit smoother, added calculations to make the star bigger as it gets closer to the viewer, and added a size variable to the star, so that the stars can now be of various sizes.
Starfields are nice to tinker with.
That's pretty awesome, the both of you
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Very cool this second version