alastair's Recent Forum Activity

  • blackhornet

    Thanks this is amazing, and it is essential tool with the new spritefont.

    The only thing that needs fixing is the characters aren't LEFT aligned in their cells, which makes compatibility with the official spritefont difficult.

  • Thanks for the kind words :)

    Updated today:

    Version 1.1 changelog

    • Added red themed item set (obtained from chests/oils)
    • Added a new level (near the end)
    • Added Mac support for OSX 10.7 or newer (linux will come later, it doesn't work on the newer linux versions).
    • Changed and Fixed lots of little things (I forgot to note them all, sorry)

    To update from an old version: login to your Humble Library and download Angvik from there (www.humblebundle.com/home). If you don't see it in your Humble Library then scroll up and click the "Claim Past Purchases" thing and it should show up after that.

  • This is essential, would be even better if it let you change the resolution as well while fullscreen so that performance doesn't decrease as much.

    Also an option to disallow window resizing (or have it remember the size).

  • thanks

  • Anyone know how to change the icon of the Mac app that you create with node-webkit? (and linux too, but I'll see what that looks like later).

    I used Resource Hacker to change the icon of the Windows exe, just want to know how to do it for the other platforms.

  • These would still be great to have, especially since Classic had them!

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  • You just need to practice with the plugin more, it's pretty easy to do this stuff.

  • I started a bug topic here: http://www.scirra.com/forum/topic71876_post436932.html

  • Ashley sorry I couldn't recreate it at first, I just figured it out. (I updated the first post too.)

    "Play at Position" works.

    "Play at Object" does not work now.

  • Positional sound is no longer moving with the listener sprite when using the "play at object" action, only "play at position" works.

    Noticed in r138. I presume it has to do with the audio changes that came in around 137/138.

    Capx: https://dl.dropboxusercontent.com/u/1024727/positioned%20audio.capx

    Listen to the difference between the Left/Right click sounds, to see how "play at object" differs from "play at position".

  • You already can, Browser object > request fullscreen.

    But if you meant something else like changing resolution, then I don't think you can do that yet :(

  • I can't recreate the problem with my game so I'm not posting this as a bug.

    The issue I'm having is that despite setting the audio listener position to the camera or player sprite, its not actually moving with those objects... it's just staying at the start of the level. So when you walk a distance from the start, I can't hear any sounds.

    I'm just wondering if anyone else's positional sound has broken in the last couple of releases? And if they've found a solution for it.

    The audio use to work wonderfully a few releases ago but now it's like a silent film.

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alastair

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Member since 14 Jul, 2007

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