so close to r500!!!
The description is unclear, is it basically a replacement for clipping mask?
thank you for the platforming fix!
Hey, any chance of porting this to new C3?
Looks like it's using SDK1.
Thank you!
_______
edit:
Wow!
I couldn't wait. So I asked ChatGPT to port it to SDK2.
And 5 minutes later, it actually works! 🎉
very nice!
It seems to have issues with moving to the tile though sometimes, like it will stop 1 tile short. Easy to notice when you click along the edge tiles.
perfect, thanks!
thanks for the UI fix!
thanks this is sooo good!
thank you, keen to try the new platforming and spritefont fixes!
very cool, thanks!
you could save the data, then load at it at the start.
This is great!
You can use this to make a mirror mode, like in Mario Kart. Just put it on a layer, and have the game layers as sublayers of it. So that it flips everything except your text layers. Also, need to flip the left/right inputs.
yes there's an action to get a list of all rooms on the server, for your game.
"request room list"
then use an event:
"on room list"
I wonder if webGPU support would increase the performance?
This really enhances pixelart!
A tip:
You can use federico's "texellate" shader (has to come first in order before Lotte's CRT), this allows you to keep the low res feel - since this CRT shader requires you to have the game in "high quality" project setting. The texellate effect will make it low res again, allowing fonts and other effects to look good with CRT.
Member since 14 Jul, 2007